This commit is contained in:
Guillaume Vern 2025-10-10 15:46:35 +02:00
parent 80a4c128cc
commit a2385360db
225 changed files with 5490 additions and 314 deletions

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@ -136,6 +136,7 @@ func _ready():
_grab_points.push_back(grab_point)
@onready var rumble_timer = 0.0
@onready var shoot_timer = 0.0
func _process(delta):
if _controller:
@ -143,14 +144,73 @@ func _process(delta):
if _gpu_particles != null and is_picked_up():
_gpu_particles.amount_ratio = trigger_level
rumble_timer -= delta
shoot_timer -= delta
if shoot_timer <= 0.0 && trigger_level >= 0.1:
shoot_projectile()
shoot_timer = 0.1;
if rumble_timer <= 0.0:
_controller.trigger_haptic_pulse(&"haptic", 30, trigger_level, 0.11, 0.0)
rumble_timer = 0.1
else:
shoot_timer = 0.0
rumble_timer = 0.0
func shoot_projectile() -> void:
var projectile = Area3D.new()
# Enable monitoring for overlaps
projectile.monitoring = true
projectile.monitorable = true
get_tree().current_scene.add_child(projectile)
# Position it a bit forward/up from current position
projectile.global_transform = global_transform
projectile.global_transform.origin += Vector3(0.0, 0.2, 0.0)
# Add a collision shape (SphereShape3D)
var collider = CollisionShape3D.new()
var shape = SphereShape3D.new()
shape.radius = 0.5
collider.shape = shape
projectile.add_child(collider)
# Connect signal with new syntax and bind projectile instance
projectile.body_entered.connect(Callable(self, "_on_projectile_body_entered").bind(projectile))
projectile.set_meta("velocity", -global_transform.basis.z.normalized() * 1.0)
var script := GDScript.new()
script.source_code = '''
extends Area3D
func _start_lifetime_timer():
await get_tree().create_timer(0.5).timeout
if is_inside_tree():
queue_free()
'''
script.reload()
projectile.set_script(script)
# Start lifetime timer (using deferred call to ensure it's on the scene tree)
projectile.call_deferred("_start_lifetime_timer")
func _physics_process(delta: float) -> void:
# Move all Area3D projectiles manually
var current_scene = get_tree().current_scene
if current_scene:
for projectile in get_tree().current_scene.get_children():
if projectile is Area3D and projectile.has_meta("velocity"):
projectile.global_translate(projectile.get_meta("velocity") * delta)
func _on_projectile_body_entered(body: Node, projectile: Area3D) -> void:
if projectile and projectile.is_inside_tree():
projectile.queue_free()
# Called when the node exits the tree
func _exit_tree():
# Skip if not picked up

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@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
[ext_resource type="Script" uid="uid://4xvdmrnws44w" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
[ext_resource type="Script" uid="uid://dru0ogdcxwjuf" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
[sub_resource type="QuadMesh" id="1"]
resource_local_to_scene = true
@ -21,9 +21,6 @@ size = Vector3(3, 2, 0.02)
[node name="Viewport2Din3D" type="Node3D"]
script = ExtResource("1")
alpha_scissor_threshold = 0.25
unshaded = false
filter = true
[node name="Viewport" type="SubViewport" parent="."]
disable_3d = true

13
assets/fire/fire.gd Normal file
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@ -0,0 +1,13 @@
extends Node3D
signal fire_destroyed()
func _on_area_3d_area_entered(area: Area3D) -> void:
fire_destroyed.emit()
self.queue_free()
func _ready() -> void:
var shader_mat := $GPUParticles3D.material_override as ShaderMaterial
print(scale.x)
shader_mat.set_shader_parameter("scale", scale.x)

1
assets/fire/fire.gd.uid Normal file
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@ -0,0 +1 @@
uid://ditgg1m25jqb

123
assets/fire/fire.gdshader Normal file
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@ -0,0 +1,123 @@
shader_type spatial;
render_mode unshaded, cull_disabled;
uniform sampler2D fire_tex_1;
uniform sampler2D fire_tex_2;
uniform sampler2D fire_mask;
uniform vec4 inner_color;
uniform vec4 outer_color;
// fire uniforms
uniform float detail_strength = 3.0;
uniform float scroll_speed = 1.2;
uniform float fire_height = 1.0;
uniform float fire_shape = 1.5;
uniform float fire_thickness = 0.55;
uniform float fire_sharpness = 1.0;
uniform float intensity = 1.0;
// noise uniforms
uniform int noise_octaves = 6;
uniform float noise_lacunarity = 3.0;
uniform float noise_gain = 0.5;
uniform float noise_amplitude = 1.0;
uniform float noise_frequency = 1.5;
uniform float scale = 1.0;
float hash(vec2 p) {
p = fract(p * 0.3183099 + vec2(0.1, 0.1));
p *= 17.0;
return fract(p.x * p.y * (p.x + p.y));
}
float noise(vec2 x) {
vec2 p = floor(x);
vec2 f = fract(x);
float n =
hash(p) * (1.0 - f.x) * (1.0 - f.y) +
hash(p + vec2(1.0, 0.0)) * f.x * (1.0 - f.y) +
hash(p + vec2(0.0, 1.0)) * (1.0 - f.x) * f.y +
hash(p + vec2(1.0, 1.0)) * f.x * f.y;
return n;
}
float fbm(vec2 p) {
int octaves = noise_octaves;
float lacunarity = noise_lacunarity;
float gain = noise_gain;
float amplitude = noise_amplitude;
float frequency = noise_frequency;
float total = 0.0;
for (int i = 0; i < octaves; i++) {
total += noise(p * frequency) * amplitude;
frequency *= lacunarity;
amplitude *= gain;
}
return total * 0.5;
}
float random (vec2 uv) {
return fract(sin(dot(uv.xy,
vec2(12.9898,78.233))) * 43758.5453123);
}
void vertex() {
VERTEX *= scale;
mat4 modified_model_view = VIEW_MATRIX * mat4(
INV_VIEW_MATRIX[0],
MODEL_MATRIX[1],
INV_VIEW_MATRIX[2],
MODEL_MATRIX[3]
);
MODELVIEW_MATRIX = modified_model_view;
}
void fragment() {
vec2 uv = UV;
// modified_uv for offset and animating UVs for fire
vec2 modified_uv = -uv;
modified_uv.x = mod(modified_uv.x, 1.0) - 0.5;
modified_uv.y += 0.84; // size vertical
// fire noise scroll effect
float scroll = scroll_speed * detail_strength * TIME;
// sample noise for fire
float n = fbm(detail_strength * modified_uv - vec2(0.0, scroll));
// Threshold to create a mask-like edge
float mask2 = smoothstep(0.4, 0.6, n);
vec3 noise_1 = texture(fire_tex_1, vec2(UV.x, UV.y + TIME * 0.7)).rgb * n;
vec3 noise_2 = texture(fire_tex_2, vec2(UV.x, UV.y + TIME * 1.2)).rgb * n;
vec3 mask = texture(fire_mask, UV).rgb - 0.2;
vec3 col = (noise_1 + noise_2) * mask * mask2;
float fire_intensity = intensity - 16.0 * fire_sharpness * pow(
max(
0.0,
length(
modified_uv * vec2((1.0 / fire_thickness) + modified_uv.y * fire_shape, 1.0 / fire_height)
) - n * max(0.0, modified_uv.y + 0.25)
),
1.2
);
float fire_intensity1 = n * fire_intensity * (1.5 - pow(1.0 * uv.y, 14.0));
float alpha = fire_intensity * (1.0 - pow(uv.y, 3.0));
fire_intensity1 = clamp(fire_intensity1, 0.0, 1.0);
ALBEDO = vec3(step(0.015, col.r));
ALBEDO *= mix(outer_color.rgb, inner_color.rgb, step(0.15, col.r)) * alpha;
ALPHA = step(0.015, col.r) * (alpha * 2.0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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@ -0,0 +1 @@
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60
assets/fire/fire.tscn Normal file
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@ -0,0 +1,60 @@
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[ext_resource type="Shader" uid="uid://dh1ojfq5wjssr" path="res://assets/fire/fire.gdshader" id="1_7tybv"]
[ext_resource type="Script" uid="uid://ditgg1m25jqb" path="res://assets/fire/fire.gd" id="1_2358p"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4depb"]
render_priority = 0
shader = ExtResource("1_7tybv")
shader_parameter/fire_tex_1 = ExtResource("3_2358p")
shader_parameter/fire_tex_2 = ExtResource("4_hmhxn")
shader_parameter/fire_mask = ExtResource("2_u4s6h")
shader_parameter/inner_color = Vector4(1.079, 0.638, 0.168, 0.82)
shader_parameter/outer_color = Vector4(0.988, 0.357, 0.259, 0)
shader_parameter/detail_strength = 3.0
shader_parameter/scroll_speed = 1.2
shader_parameter/fire_height = 1.0
shader_parameter/fire_shape = 1.5
shader_parameter/fire_thickness = 0.55
shader_parameter/fire_sharpness = 1.0
shader_parameter/intensity = 1.0
shader_parameter/noise_octaves = 6
shader_parameter/noise_lacunarity = 3.0
shader_parameter/noise_gain = 0.5
shader_parameter/noise_amplitude = 1.0
shader_parameter/noise_frequency = 1.5
shader_parameter/scale = 1.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pbcvv"]
gravity = Vector3(0, 0, 0)
[sub_resource type="QuadMesh" id="QuadMesh_7tybv"]
[sub_resource type="SphereShape3D" id="SphereShape3D_u4s6h"]
radius = 0.17174505
[node name="Fire" type="Node3D"]
script = ExtResource("1_2358p")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.38733134, 0)
material_override = SubResource("ShaderMaterial_4depb")
amount = 1
lifetime = 5.0
process_material = SubResource("ParticleProcessMaterial_pbcvv")
draw_pass_1 = SubResource("QuadMesh_7tybv")
[node name="Area3D" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.07229382, 0)
shape = SubResource("SphereShape3D_u4s6h")
[node name="GameState" parent="." instance=ExtResource("6_hmhxn")]
[connection signal="fire_destroyed" from="." to="GameState" method="_on_fire_fire_destroyed"]
[connection signal="area_entered" from="Area3D" to="." method="_on_area_3d_area_entered"]

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@ -0,0 +1,4 @@
extends GPUParticles3D
func _process(delta: float) -> void:
self.process_material.set("shader_parameter/fire_mask", Texture2D.new());

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@ -0,0 +1 @@
uid://ckylavsg60e7i

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}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_hw1ed")
[sub_resource type="ArrayMesh" id="ArrayMesh_i3swf"]
_surfaces = [{
"aabb": AABB(-0.046875, -0.015625, 0, 0.09375, 0.03125, 0.25),
"format": 34896613377,
"index_count": 30,
"index_data": PackedByteArray("AAABAAIAAAADAAEABAAAAAIAAQAEAAIABAAFAAAAAwAGAAEAAQAGAAQABgAFAAQAAwAHAAYABgAHAAUA"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("/////wAAAABDxAAA//8AAEPEMrMy4wAA//8AAAAAAAC7OzKzMuMAAAAA//8AAAAAuzsAAP//AAAAAAAAAAAAAA==")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_s00sf"]
resource_name = "blockbench_export_mesh3"
_surfaces = [{
"aabb": AABB(-0.046875, -0.015625, 0, 0.09375, 0.03125, 0.25),
"attribute_data": PackedByteArray("EEFcTRRFa12mQaFbEEVcTcxC3FrIRMxKNUQRWcxCzUoyQQJZzEXMSmZEAlnMP8xKZkQyWzBD20pmRCNLZkCsWmZESlsyQQJZZkQCWTJBSls="),
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"index_data": PackedByteArray("AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEA"),
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 20,
"vertex_data": PackedByteArray("/////wAAAdBDxAAA//8D0EPEMrMy4wTQ//8AAAAAAdC7OwAA///zzwAA//8AAPPPuzsyszLj888AAAAAAADzz7s7MrMy40a+/////wAARr5DxDKzMuNGvgAA//8AAEa+//8AAAAAE8C7OwAA//8TwEPEAAD//xPAAAAAAAAAE8BDxAAA//8Qpbs7MrMy4xClQ8QyszLjEKW7OwAA//8QpSetCVkorQxZKK0MWSetCVn42N3S+Njd0vjY3dL42N3S////f////3////9/////fyMFR4ojBUeKIwVHiiMFR4r///9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_i3swf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_id8d5"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_s2mu2"]
_surfaces = [{
"aabb": AABB(-0.046875, -0.046875, -0.0625, 0.09375, 0.078125, 0.265625),
"format": 34896613377,
"index_count": 60,
"index_data": PackedByteArray("AAAIAAkAAAAFAAgABAAFAAAABAAAAAkABAAHAAUABQAKAAgABQAHAAoABwAEAAsABAAJAAsABwALAAoABgAIAAoAAgALAAkAAQAJAAgAAQACAAkABgABAAgAAgADAAsAAwAKAAsAAQADAAIAAwAGAAoAAQAGAAMA"),
"lods": [0.0414712, PackedByteArray("AAABAAIAAQADAAIABAAAAAIAAgADAAQAAAAFAAEABAAFAAAAAQAGAAMAAwAGAAQABQAGAAEABwAEAAYABAAHAAUABQAHAAYA")],
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 12,
"vertex_data": PackedByteArray("/////wAAAABU1ZmZ//8AAFTV/////wAAqir/////AAAAAP//AAAAAP//AAAAAAAAqiqZmf//AAAAAAAAAAAAAP//mZkdngAA/////x2eAAAAAJmZHZ4AAAAA//8dngAA")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_tt66e"]
resource_name = "blockbench_export_mesh4"
_surfaces = [{
"aabb": AABB(-0.046875, -0.046875, -0.0625, 0.09375, 0.078125, 0.265625),
"attribute_data": PackedByteArray("TD9cS0xBb1xMP29cTERcS0xEb1xMP29cTEFcS0w/XEsyQMxKMkbMSjJFzFsyQcxbMkbMXjJBYE0yRWBNMkDMXjJDzFIyP8xOMkPMTjI/zFJMP+ZRTEPmWUw/5llMQ+ZRTEHcVUw/3FVMP+9RTEHvUTJGTFUyQExVMkDgUzJG4FNMQe9RTD/vUTJG4FMyQOBTTD/cVUxB3FUyQExVMkZMVQ=="),
"format": 34896613399,
"index_count": 60,
"index_data": PackedByteArray("AAAYABkAAAADABgABAAaABsABAAFABoACAAcAB0ACAAJABwADAAeAB8ADAAPAB4AEAARABIAEAATABEAFAAVABYAFAAXABUABwAgACEABwAGACAADQAiACMADQAOACIAAQAkACUAAQACACQACgAmACcACgALACYA"),
"lods": [0.0414712, PackedByteArray("AAABAAIAAAADAAEABAAFAAYABwAGAAUACAAJAAoACgALAAgADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA")],
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 40,
"vertex_data": PackedByteArray("/////wAAVNVU1ZmZ///V0VTV/////9XR//8AAAAAVNUAAAAAAABU1QAA//8AAFTVqiqZmf//1dGqKv/////V0QAA//8AAP+//////wAA/79U1f//////v6oq//////+///8AAAAAqLSqKpmZ////v1TVmZn///+/AAAAAAAAqLRU1ZmZ//8AgKoq/////wCAVNX/////AICqKpmZ//8AgAAA//8AAP////8AAAAA////////AAD//wAAAAAAAP////+ZmR2eVNX/////HZ5U1QAA//8dnlTVAACZmR2eVNX/////HZ7/vwAA//8dnv+/AACZmR2eqLT//5mZHZ6otAAAmZkdntXRAAD//x2e1dH//5mZHZ7/vwAAmZkdnv+//////x2e1dH//5mZHZ7V0QAA//8dnv+//////x2e/7+qqlRVbqiQV26okFeqqlRVVFWqqlRVqqqQV26okFduqP///3////9/////f////38AAP9/AAD/fwAA/38AAP9//3////9/////f////3////8//7//P/+//z//v/8//7+qqlRVqqpUVVRVqqpUVaqq////f////38AAP9/AAD/f5BXbqiQV26oAAD/fwAA/39uqJBXbqiQV////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_s2mu2")
[sub_resource type="ArrayMesh" id="ArrayMesh_aoatg"]
_surfaces = [{
"aabb": AABB(-0.06875, 1.140625, -0.06333473, 0.1375, 0.115881324, 0.12666947),
"format": 34896613377,
"index_count": 60,
"index_data": PackedByteArray("AAABAAIAAgABAAMABAABAAAAAwABAAUABQABAAQABQAGAAMAAwAHAAIAAwAGAAcAAgAIAAAAAgAHAAgAAAAJAAQAAAAIAAkABAAKAAUABQAKAAYABAAJAAoABwALAAgABgALAAcACAALAAkACgALAAYACQALAAoA"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 12,
"vertex_data": PackedByteArray("AAA2ngAAAAAAAHxy/38AAAAAAADkMAAAAAAAABrPAAAAAP///38AAAAANp7//wAA//8AABrPAAD//wAA5DAAAP//Np4AAAAA//////9/AAD//zae//8AAP//fHL/fwAA")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_rdtvd"]
resource_name = "blockbench_export_mesh2"
_surfaces = [{
"aabb": AABB(-0.06875, 1.140625, -0.06333473, 0.1375, 0.115881324, 0.12666947),
"attribute_data": PackedByteArray("8i1qT/8xrlB+L/9T/zP/T/8r/0v/M/9L/yv/T4E0/1P/Ma5QDTZqT/8xlUz/Ma5Q8i1qT/8z/0//K/9L/zP/S/8r/08NNmpP/zGuUP8xlUwNNmpP/zGuUP8xlUz/K/9L/zP/T/8r/0//M/9L/zGVTP8xrlDyLWpPgTT/U/8xrlANNmpP/yv/S/8z/0//K/9P/zP/S/Itak//Ma5Qfi//U34v/1P/Ma5QgTT/U/8r/0v/M/9P/yv/T/8z/0t+L/9T/zGuUIE0/1M="),
"format": 34896613399,
"index_count": 60,
"index_data": PackedByteArray("AAABAAIAAwAEAAUAAwAGAAQABwAIAAkACgALAAwADQAOAA8ADQAQAA4AEQASABMAFAAVABYAFwAYABkAFwAaABgAGwAcAB0AHgAfACAAIQAiACMAIQAkACIAJQAmACcAKAApACoAKwAsAC0AKwAuACwALwAwADEA"),
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 50,
"vertex_data": PackedByteArray("AAA2ngAA/78AAHxy/3//vwAAAADkMP+/AAAAAOQw/////zaeAAD//wAANp4AAP////8AAOQw/////wAA5DD/v///fHL/f/+///82ngAA/78AAP///3//vwAAfHL/f/+/AAA2ngAA/78AADaeAAD/////////f///AAD///9//////zaeAAD/////Np4AAP+///98cv9//7///////3//vwAANp7///+/AAB8cv9//78AAP///3//vwAA////fyWn//82nv//JacAADae//8lp///////fyWn//////9//7///3xy/3//v///Np7///+/AAAAABrP/78AAHxy/3//vwAANp7///+/AAA2nv//RY3//wAAGs9FjQAAAAAaz0WN//82nv//RY3//zae////v///fHL/f/+///8AABrP/78AAAAA5DD/vwAAfHL/f/+/AAAAABrP/78AAAAAGs//v///AADkMP+/AAAAAOQw/7///wAAGs//v///AAAaz/+///98cv9//7///wAA5DD/v/9//v//f/7//3/+/xCS//8Qkv//EJL//xCS///+fwAA/n8AAP5/AAD/f/7//3/+//9//v//fyTU/38k1P9/JNT/fyTU/38AAP9/AAD/fwAA/3/+//9//v//f/7/////f////3////9/////f/9/AAD/fwAA/38AAACA/v8AgP7/AID+/wAA/38AAP9/AAD/fwAA/3//fwAA/38AAP9/AAD/f////3////9///8AAP9/AAD/fwAA/38AAP9//38AAP9/AAD/fwAA")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_aoatg")
[sub_resource type="CylinderShape3D" id="CylinderShape3D_mhjx8"]
height = 0.99560547
radius = 0.22167969
height = 0.53100586
radius = 0.115722656
[sub_resource type="Resource" id="Resource_ugbnf"]
script = ExtResource("4_id8d5")
metadata/_custom_type_script = "uid://c6w5omkrnbahq"
[sub_resource type="BoxShape3D" id="BoxShape3D_ugbnf"]
size = Vector3(0.06933594, 0.043426514, 0.26158905)
size = Vector3(0.06933594, 0.022819519, 0.14248466)
[sub_resource type="BoxShape3D" id="BoxShape3D_id8d5"]
size = Vector3(0.17430115, 0.17147827, 0.2852173)
size = Vector3(0.17430115, 0.088157654, 0.12747192)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ugbnf"]
lifetime_randomness = 0.41
@ -182,10 +43,34 @@ collision_friction = 0.32
collision_bounce = 0.59
collision_use_scale = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_27xdh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bwwjp"]
render_priority = 0
shader = ExtResource("4_27xdh")
shader_parameter/noise_tex = ExtResource("5_27xdh")
shader_parameter/strength = 0.5
shader_parameter/noise_scale = 1.0
shader_parameter/speed = 1.0
shader_parameter/fire_tex_1 = ExtResource("6_nflv3")
shader_parameter/fire_tex_2 = ExtResource("5_27xdh")
shader_parameter/fire_mask = ExtResource("5_2rh0v")
shader_parameter/inner_color = Vector4(2.708, 0.509, 0.211, 0)
shader_parameter/outer_color = Vector4(1.172, 0.324, 0.193, 0)
shader_parameter/detail_strength = 3.0
shader_parameter/scroll_speed = 1.2
shader_parameter/fire_height = 1.0
shader_parameter/fire_shape = 1.5
shader_parameter/fire_thickness = 0.55
shader_parameter/fire_sharpness = 1.0
shader_parameter/intensity = 1.0
shader_parameter/noise_octaves = 6
shader_parameter/noise_lacunarity = 3.0
shader_parameter/noise_gain = 0.5
shader_parameter/noise_amplitude = 1.0
shader_parameter/noise_frequency = 1.5
shader_parameter/scale = 1.0
[sub_resource type="QuadMesh" id="QuadMesh_bwwjp"]
material = SubResource("StandardMaterial3D_27xdh")
[sub_resource type="SphereMesh" id="SphereMesh_2rh0v"]
material = SubResource("ShaderMaterial_bwwjp")
[node name="extinguisher_model" type="Node3D"]
@ -196,59 +81,40 @@ center_of_mass_mode = 1
center_of_mass = Vector3(0, -0.3, 0)
picked_up_layer = 65540
[node name="tank" type="MeshInstance3D" parent="extinguisher_model"]
mesh = SubResource("ArrayMesh_ytjak")
skeleton = NodePath("")
[node name="handle" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 0.9238795, -0.3826835, 0, 0.3826835, 0.9238795, 0, 1.203125, 0)
mesh = SubResource("ArrayMesh_s00sf")
skeleton = NodePath("")
[node name="hose" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0028579235, -0.019274533)
mesh = ExtResource("3_ugbnf")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_id8d5")
[node name="release lever" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, -2.3574103e-09, 0, 0.9396927, 0.34202003, 0, -0.3420201, 0.9396926, -6.2864274e-09, 1.25, 1.0430813e-07)
mesh = SubResource("ArrayMesh_tt66e")
skeleton = NodePath("")
[node name="valve assembly" type="MeshInstance3D" parent="extinguisher_model"]
mesh = SubResource("ArrayMesh_rdtvd")
skeleton = NodePath("")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50219727, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26989746, 0)
shape = SubResource("CylinderShape3D_mhjx8")
[node name="GrabPointHandRight" parent="extinguisher_model" instance=ExtResource("3_fnuwe")]
transform = Transform3D(1, 0, 0, 0, 0.9893639, -0.14546143, 0, 0.14546143, 0.9893639, 0, 1.3369559, 0.02234684)
transform = Transform3D(1, 0, 0, 0, 0.9748974, -0.22265463, 0, 0.22265463, 0.9748974, -0.022677422, 0.7498415, -0.0077458173)
snap_hand = false
hand_pose = SubResource("Resource_ugbnf")
[node name="GrabPointHandLeft" parent="extinguisher_model" instance=ExtResource("3_fnuwe")]
transform = Transform3D(1, 0, 0, 0, 0.9893639, -0.14546143, 0, 0.14546143, 0.9893639, 0, 1.3369559, 0.02234684)
transform = Transform3D(1, 0, 0, 0, 0.97414184, -0.22593734, 0, 0.22593734, 0.97414184, 0.021120854, 0.7700943, -0.008151233)
hand = 0
snap_hand = false
hand_pose = SubResource("Resource_ugbnf")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 0.937142, 0.34894824, 0, -0.34894824, 0.937142, -0.0024414063, 1.2870162, 0.06027595)
transform = Transform3D(1, 0, 0, 0, 0.937142, 0.34894824, 0, -0.34894824, 0.937142, -0.0024414063, 0.6866444, 0.031090735)
shape = SubResource("BoxShape3D_ugbnf")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00059975684, 1.1687922, -0.17868412)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00059975684, 0.63064456, -0.099811435)
shape = SubResource("BoxShape3D_id8d5")
[node name="GPUParticles3D" type="GPUParticles3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1657132, -0.29093397)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.62674445, -0.14910562)
amount = 65
amount_ratio = 0.0
lifetime = 0.53
process_material = SubResource("ParticleProcessMaterial_ugbnf")
draw_pass_1 = SubResource("QuadMesh_bwwjp")
draw_pass_1 = SubResource("SphereMesh_2rh0v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="extinguisher_model"]
material_override = ExtResource("4_ugbnf")
mesh = ExtResource("3_ugbnf")
[connection signal="action_pressed" from="extinguisher_model" to="extinguisher_model" method="_on_action_pressed"]
[connection signal="released" from="extinguisher_model" to="extinguisher_model" method="_on_released"]

View File

@ -1,55 +1,540 @@
# Blender 4.3.2
# www.blender.org
mtllib josé.mtl
o tank
v 0.118535 0.000000 0.000000
v 0.059268 0.000000 0.100412
v 0.000000 0.000000 0.000000
v 0.059268 0.000000 0.100412
v 0.118535 0.000000 0.000000
v 0.118535 0.535532 0.000000
v 0.059268 0.535532 0.100412
v 0.015121 0.644312 0.025103
v 0.030242 0.644312 0.000000
v 0.000000 0.644312 0.000000
v 0.059268 0.000000 -0.100412
v 0.118535 0.000000 0.000000
v 0.000000 0.000000 0.000000
v 0.118535 0.000000 0.000000
v 0.059268 0.000000 -0.100412
v 0.059268 0.535532 -0.100412
v 0.118535 0.535532 0.000000
v 0.030242 0.644312 0.000000
v 0.015121 0.644312 -0.025103
v 0.000000 0.644312 0.000000
v -0.059268 0.000000 -0.100412
v 0.059268 0.000000 -0.100412
v 0.000000 0.000000 0.000000
v 0.059268 0.000000 -0.100412
v -0.059268 0.000000 -0.100412
v -0.059268 0.535532 -0.100412
v 0.059268 0.535532 -0.100412
v 0.015121 0.644312 -0.025103
v -0.015121 0.644312 -0.025103
v 0.000000 0.644312 0.000000
v -0.118535 0.000000 -0.000000
v -0.059268 0.000000 -0.100412
v 0.000000 0.000000 0.000000
v -0.059268 0.000000 -0.100412
v -0.118535 0.000000 -0.000000
v -0.118535 0.535532 -0.000000
v -0.059268 0.535532 -0.100412
v -0.015121 0.644312 -0.025103
v -0.030242 0.644312 -0.000000
v 0.000000 0.644312 0.000000
v -0.059268 0.000000 0.100412
v -0.118535 0.000000 -0.000000
v 0.000000 0.000000 0.000000
v -0.118535 0.000000 -0.000000
v -0.059268 0.000000 0.100412
v -0.059268 0.535532 0.100412
v -0.118535 0.535532 -0.000000
v -0.030242 0.644312 -0.000000
v -0.015121 0.644312 0.025103
v 0.000000 0.644312 0.000000
v 0.059268 0.000000 0.100412
v -0.059268 0.000000 0.100412
v 0.000000 0.000000 0.000000
v -0.059268 0.000000 0.100412
v 0.059268 0.000000 0.100412
v 0.059268 0.535532 0.100412
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