GodotVR/assets/fire/fire.gd
Guillaume Vern a2385360db 18.5
2025-10-10 15:46:35 +02:00

14 lines
301 B
GDScript

extends Node3D
signal fire_destroyed()
func _on_area_3d_area_entered(area: Area3D) -> void:
fire_destroyed.emit()
self.queue_free()
func _ready() -> void:
var shader_mat := $GPUParticles3D.material_override as ShaderMaterial
print(scale.x)
shader_mat.set_shader_parameter("scale", scale.x)