This commit is contained in:
Guillaume Vern
2025-10-10 15:46:35 +02:00
parent 80a4c128cc
commit a2385360db
225 changed files with 5490 additions and 314 deletions
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extends Node3D
signal fire_destroyed()
func _on_area_3d_area_entered(area: Area3D) -> void:
fire_destroyed.emit()
self.queue_free()
func _ready() -> void:
var shader_mat := $GPUParticles3D.material_override as ShaderMaterial
print(scale.x)
shader_mat.set_shader_parameter("scale", scale.x)
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shader_type spatial;
render_mode unshaded, cull_disabled;
uniform sampler2D fire_tex_1;
uniform sampler2D fire_tex_2;
uniform sampler2D fire_mask;
uniform vec4 inner_color;
uniform vec4 outer_color;
// fire uniforms
uniform float detail_strength = 3.0;
uniform float scroll_speed = 1.2;
uniform float fire_height = 1.0;
uniform float fire_shape = 1.5;
uniform float fire_thickness = 0.55;
uniform float fire_sharpness = 1.0;
uniform float intensity = 1.0;
// noise uniforms
uniform int noise_octaves = 6;
uniform float noise_lacunarity = 3.0;
uniform float noise_gain = 0.5;
uniform float noise_amplitude = 1.0;
uniform float noise_frequency = 1.5;
uniform float scale = 1.0;
float hash(vec2 p) {
p = fract(p * 0.3183099 + vec2(0.1, 0.1));
p *= 17.0;
return fract(p.x * p.y * (p.x + p.y));
}
float noise(vec2 x) {
vec2 p = floor(x);
vec2 f = fract(x);
float n =
hash(p) * (1.0 - f.x) * (1.0 - f.y) +
hash(p + vec2(1.0, 0.0)) * f.x * (1.0 - f.y) +
hash(p + vec2(0.0, 1.0)) * (1.0 - f.x) * f.y +
hash(p + vec2(1.0, 1.0)) * f.x * f.y;
return n;
}
float fbm(vec2 p) {
int octaves = noise_octaves;
float lacunarity = noise_lacunarity;
float gain = noise_gain;
float amplitude = noise_amplitude;
float frequency = noise_frequency;
float total = 0.0;
for (int i = 0; i < octaves; i++) {
total += noise(p * frequency) * amplitude;
frequency *= lacunarity;
amplitude *= gain;
}
return total * 0.5;
}
float random (vec2 uv) {
return fract(sin(dot(uv.xy,
vec2(12.9898,78.233))) * 43758.5453123);
}
void vertex() {
VERTEX *= scale;
mat4 modified_model_view = VIEW_MATRIX * mat4(
INV_VIEW_MATRIX[0],
MODEL_MATRIX[1],
INV_VIEW_MATRIX[2],
MODEL_MATRIX[3]
);
MODELVIEW_MATRIX = modified_model_view;
}
void fragment() {
vec2 uv = UV;
// modified_uv for offset and animating UVs for fire
vec2 modified_uv = -uv;
modified_uv.x = mod(modified_uv.x, 1.0) - 0.5;
modified_uv.y += 0.84; // size vertical
// fire noise scroll effect
float scroll = scroll_speed * detail_strength * TIME;
// sample noise for fire
float n = fbm(detail_strength * modified_uv - vec2(0.0, scroll));
// Threshold to create a mask-like edge
float mask2 = smoothstep(0.4, 0.6, n);
vec3 noise_1 = texture(fire_tex_1, vec2(UV.x, UV.y + TIME * 0.7)).rgb * n;
vec3 noise_2 = texture(fire_tex_2, vec2(UV.x, UV.y + TIME * 1.2)).rgb * n;
vec3 mask = texture(fire_mask, UV).rgb - 0.2;
vec3 col = (noise_1 + noise_2) * mask * mask2;
float fire_intensity = intensity - 16.0 * fire_sharpness * pow(
max(
0.0,
length(
modified_uv * vec2((1.0 / fire_thickness) + modified_uv.y * fire_shape, 1.0 / fire_height)
) - n * max(0.0, modified_uv.y + 0.25)
),
1.2
);
float fire_intensity1 = n * fire_intensity * (1.5 - pow(1.0 * uv.y, 14.0));
float alpha = fire_intensity * (1.0 - pow(uv.y, 3.0));
fire_intensity1 = clamp(fire_intensity1, 0.0, 1.0);
ALBEDO = vec3(step(0.015, col.r));
ALBEDO *= mix(outer_color.rgb, inner_color.rgb, step(0.15, col.r)) * alpha;
ALPHA = step(0.015, col.r) * (alpha * 2.0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
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shader_parameter/inner_color = Vector4(1.079, 0.638, 0.168, 0.82)
shader_parameter/outer_color = Vector4(0.988, 0.357, 0.259, 0)
shader_parameter/detail_strength = 3.0
shader_parameter/scroll_speed = 1.2
shader_parameter/fire_height = 1.0
shader_parameter/fire_shape = 1.5
shader_parameter/fire_thickness = 0.55
shader_parameter/fire_sharpness = 1.0
shader_parameter/intensity = 1.0
shader_parameter/noise_octaves = 6
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[node name="GameState" parent="." instance=ExtResource("6_hmhxn")]
[connection signal="fire_destroyed" from="." to="GameState" method="_on_fire_fire_destroyed"]
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extends GPUParticles3D
func _process(delta: float) -> void:
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"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("/////wAAAABDxAAA//8AAEPEMrMy4wAA//8AAAAAAAC7OzKzMuMAAAAA//8AAAAAuzsAAP//AAAAAAAAAAAAAA==")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_s00sf"]
resource_name = "blockbench_export_mesh3"
_surfaces = [{
"aabb": AABB(-0.046875, -0.015625, 0, 0.09375, 0.03125, 0.25),
"attribute_data": PackedByteArray("EEFcTRRFa12mQaFbEEVcTcxC3FrIRMxKNUQRWcxCzUoyQQJZzEXMSmZEAlnMP8xKZkQyWzBD20pmRCNLZkCsWmZESlsyQQJZZkQCWTJBSls="),
"format": 34896613399,
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"index_data": PackedByteArray("AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEA"),
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 20,
"vertex_data": PackedByteArray("/////wAAAdBDxAAA//8D0EPEMrMy4wTQ//8AAAAAAdC7OwAA///zzwAA//8AAPPPuzsyszLj888AAAAAAADzz7s7MrMy40a+/////wAARr5DxDKzMuNGvgAA//8AAEa+//8AAAAAE8C7OwAA//8TwEPEAAD//xPAAAAAAAAAE8BDxAAA//8Qpbs7MrMy4xClQ8QyszLjEKW7OwAA//8QpSetCVkorQxZKK0MWSetCVn42N3S+Njd0vjY3dL42N3S////f////3////9/////fyMFR4ojBUeKIwVHiiMFR4r///9/////f////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_i3swf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_id8d5"]
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_s2mu2"]
_surfaces = [{
"aabb": AABB(-0.046875, -0.046875, -0.0625, 0.09375, 0.078125, 0.265625),
"format": 34896613377,
"index_count": 60,
"index_data": PackedByteArray("AAAIAAkAAAAFAAgABAAFAAAABAAAAAkABAAHAAUABQAKAAgABQAHAAoABwAEAAsABAAJAAsABwALAAoABgAIAAoAAgALAAkAAQAJAAgAAQACAAkABgABAAgAAgADAAsAAwAKAAsAAQADAAIAAwAGAAoAAQAGAAMA"),
"lods": [0.0414712, PackedByteArray("AAABAAIAAQADAAIABAAAAAIAAgADAAQAAAAFAAEABAAFAAAAAQAGAAMAAwAGAAQABQAGAAEABwAEAAYABAAHAAUABQAHAAYA")],
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 12,
"vertex_data": PackedByteArray("/////wAAAABU1ZmZ//8AAFTV/////wAAqir/////AAAAAP//AAAAAP//AAAAAAAAqiqZmf//AAAAAAAAAAAAAP//mZkdngAA/////x2eAAAAAJmZHZ4AAAAA//8dngAA")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_tt66e"]
resource_name = "blockbench_export_mesh4"
_surfaces = [{
"aabb": AABB(-0.046875, -0.046875, -0.0625, 0.09375, 0.078125, 0.265625),
"attribute_data": PackedByteArray("TD9cS0xBb1xMP29cTERcS0xEb1xMP29cTEFcS0w/XEsyQMxKMkbMSjJFzFsyQcxbMkbMXjJBYE0yRWBNMkDMXjJDzFIyP8xOMkPMTjI/zFJMP+ZRTEPmWUw/5llMQ+ZRTEHcVUw/3FVMP+9RTEHvUTJGTFUyQExVMkDgUzJG4FNMQe9RTD/vUTJG4FMyQOBTTD/cVUxB3FUyQExVMkZMVQ=="),
"format": 34896613399,
"index_count": 60,
"index_data": PackedByteArray("AAAYABkAAAADABgABAAaABsABAAFABoACAAcAB0ACAAJABwADAAeAB8ADAAPAB4AEAARABIAEAATABEAFAAVABYAFAAXABUABwAgACEABwAGACAADQAiACMADQAOACIAAQAkACUAAQACACQACgAmACcACgALACYA"),
"lods": [0.0414712, PackedByteArray("AAABAAIAAAADAAEABAAFAAYABwAGAAUACAAJAAoACgALAAgADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA")],
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 40,
"vertex_data": PackedByteArray("/////wAAVNVU1ZmZ///V0VTV/////9XR//8AAAAAVNUAAAAAAABU1QAA//8AAFTVqiqZmf//1dGqKv/////V0QAA//8AAP+//////wAA/79U1f//////v6oq//////+///8AAAAAqLSqKpmZ////v1TVmZn///+/AAAAAAAAqLRU1ZmZ//8AgKoq/////wCAVNX/////AICqKpmZ//8AgAAA//8AAP////8AAAAA////////AAD//wAAAAAAAP////+ZmR2eVNX/////HZ5U1QAA//8dnlTVAACZmR2eVNX/////HZ7/vwAA//8dnv+/AACZmR2eqLT//5mZHZ6otAAAmZkdntXRAAD//x2e1dH//5mZHZ7/vwAAmZkdnv+//////x2e1dH//5mZHZ7V0QAA//8dnv+//////x2e/7+qqlRVbqiQV26okFeqqlRVVFWqqlRVqqqQV26okFduqP///3////9/////f////38AAP9/AAD/fwAA/38AAP9//3////9/////f////3////8//7//P/+//z//v/8//7+qqlRVqqpUVVRVqqpUVaqq////f////38AAP9/AAD/f5BXbqiQV26oAAD/fwAA/39uqJBXbqiQV////3////9/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_s2mu2")
[sub_resource type="ArrayMesh" id="ArrayMesh_aoatg"]
_surfaces = [{
"aabb": AABB(-0.06875, 1.140625, -0.06333473, 0.1375, 0.115881324, 0.12666947),
"format": 34896613377,
"index_count": 60,
"index_data": PackedByteArray("AAABAAIAAgABAAMABAABAAAAAwABAAUABQABAAQABQAGAAMAAwAHAAIAAwAGAAcAAgAIAAAAAgAHAAgAAAAJAAQAAAAIAAkABAAKAAUABQAKAAYABAAJAAoABwALAAgABgALAAcACAALAAkACgALAAYACQALAAoA"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 12,
"vertex_data": PackedByteArray("AAA2ngAAAAAAAHxy/38AAAAAAADkMAAAAAAAABrPAAAAAP///38AAAAANp7//wAA//8AABrPAAD//wAA5DAAAP//Np4AAAAA//////9/AAD//zae//8AAP//fHL/fwAA")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_rdtvd"]
resource_name = "blockbench_export_mesh2"
_surfaces = [{
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"attribute_data": PackedByteArray("8i1qT/8xrlB+L/9T/zP/T/8r/0v/M/9L/yv/T4E0/1P/Ma5QDTZqT/8xlUz/Ma5Q8i1qT/8z/0//K/9L/zP/S/8r/08NNmpP/zGuUP8xlUwNNmpP/zGuUP8xlUz/K/9L/zP/T/8r/0//M/9L/zGVTP8xrlDyLWpPgTT/U/8xrlANNmpP/yv/S/8z/0//K/9P/zP/S/Itak//Ma5Qfi//U34v/1P/Ma5QgTT/U/8r/0v/M/9P/yv/T/8z/0t+L/9T/zGuUIE0/1M="),
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"index_data": PackedByteArray("AAABAAIAAwAEAAUAAwAGAAQABwAIAAkACgALAAwADQAOAA8ADQAQAA4AEQASABMAFAAVABYAFwAYABkAFwAaABgAGwAcAB0AHgAfACAAIQAiACMAIQAkACIAJQAmACcAKAApACoAKwAsAC0AKwAuACwALwAwADEA"),
"material": SubResource("StandardMaterial3D_uqffu"),
"name": "material_0",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 50,
"vertex_data": PackedByteArray("AAA2ngAA/78AAHxy/3//vwAAAADkMP+/AAAAAOQw/////zaeAAD//wAANp4AAP////8AAOQw/////wAA5DD/v///fHL/f/+///82ngAA/78AAP///3//vwAAfHL/f/+/AAA2ngAA/78AADaeAAD/////////f///AAD///9//////zaeAAD/////Np4AAP+///98cv9//7///////3//vwAANp7///+/AAB8cv9//78AAP///3//vwAA////fyWn//82nv//JacAADae//8lp///////fyWn//////9//7///3xy/3//v///Np7///+/AAAAABrP/78AAHxy/3//vwAANp7///+/AAA2nv//RY3//wAAGs9FjQAAAAAaz0WN//82nv//RY3//zae////v///fHL/f/+///8AABrP/78AAAAA5DD/vwAAfHL/f/+/AAAAABrP/78AAAAAGs//v///AADkMP+/AAAAAOQw/7///wAAGs//v///AAAaz/+///98cv9//7///wAA5DD/v/9//v//f/7//3/+/xCS//8Qkv//EJL//xCS///+fwAA/n8AAP5/AAD/f/7//3/+//9//v//fyTU/38k1P9/JNT/fyTU/38AAP9/AAD/fwAA/3/+//9//v//f/7/////f////3////9/////f/9/AAD/fwAA/38AAACA/v8AgP7/AID+/wAA/38AAP9/AAD/fwAA/3//fwAA/38AAP9/AAD/f////3////9///8AAP9/AAD/fwAA/38AAP9//38AAP9/AAD/fwAA")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_aoatg")
[sub_resource type="CylinderShape3D" id="CylinderShape3D_mhjx8"]
height = 0.99560547
radius = 0.22167969
height = 0.53100586
radius = 0.115722656
[sub_resource type="Resource" id="Resource_ugbnf"]
script = ExtResource("4_id8d5")
metadata/_custom_type_script = "uid://c6w5omkrnbahq"
[sub_resource type="BoxShape3D" id="BoxShape3D_ugbnf"]
size = Vector3(0.06933594, 0.043426514, 0.26158905)
size = Vector3(0.06933594, 0.022819519, 0.14248466)
[sub_resource type="BoxShape3D" id="BoxShape3D_id8d5"]
size = Vector3(0.17430115, 0.17147827, 0.2852173)
size = Vector3(0.17430115, 0.088157654, 0.12747192)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ugbnf"]
lifetime_randomness = 0.41
@@ -182,10 +43,34 @@ collision_friction = 0.32
collision_bounce = 0.59
collision_use_scale = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_27xdh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bwwjp"]
render_priority = 0
shader = ExtResource("4_27xdh")
shader_parameter/noise_tex = ExtResource("5_27xdh")
shader_parameter/strength = 0.5
shader_parameter/noise_scale = 1.0
shader_parameter/speed = 1.0
shader_parameter/fire_tex_1 = ExtResource("6_nflv3")
shader_parameter/fire_tex_2 = ExtResource("5_27xdh")
shader_parameter/fire_mask = ExtResource("5_2rh0v")
shader_parameter/inner_color = Vector4(2.708, 0.509, 0.211, 0)
shader_parameter/outer_color = Vector4(1.172, 0.324, 0.193, 0)
shader_parameter/detail_strength = 3.0
shader_parameter/scroll_speed = 1.2
shader_parameter/fire_height = 1.0
shader_parameter/fire_shape = 1.5
shader_parameter/fire_thickness = 0.55
shader_parameter/fire_sharpness = 1.0
shader_parameter/intensity = 1.0
shader_parameter/noise_octaves = 6
shader_parameter/noise_lacunarity = 3.0
shader_parameter/noise_gain = 0.5
shader_parameter/noise_amplitude = 1.0
shader_parameter/noise_frequency = 1.5
shader_parameter/scale = 1.0
[sub_resource type="QuadMesh" id="QuadMesh_bwwjp"]
material = SubResource("StandardMaterial3D_27xdh")
[sub_resource type="SphereMesh" id="SphereMesh_2rh0v"]
material = SubResource("ShaderMaterial_bwwjp")
[node name="extinguisher_model" type="Node3D"]
@@ -196,59 +81,40 @@ center_of_mass_mode = 1
center_of_mass = Vector3(0, -0.3, 0)
picked_up_layer = 65540
[node name="tank" type="MeshInstance3D" parent="extinguisher_model"]
mesh = SubResource("ArrayMesh_ytjak")
skeleton = NodePath("")
[node name="handle" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 0.9238795, -0.3826835, 0, 0.3826835, 0.9238795, 0, 1.203125, 0)
mesh = SubResource("ArrayMesh_s00sf")
skeleton = NodePath("")
[node name="hose" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0028579235, -0.019274533)
mesh = ExtResource("3_ugbnf")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_id8d5")
[node name="release lever" type="MeshInstance3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, -2.3574103e-09, 0, 0.9396927, 0.34202003, 0, -0.3420201, 0.9396926, -6.2864274e-09, 1.25, 1.0430813e-07)
mesh = SubResource("ArrayMesh_tt66e")
skeleton = NodePath("")
[node name="valve assembly" type="MeshInstance3D" parent="extinguisher_model"]
mesh = SubResource("ArrayMesh_rdtvd")
skeleton = NodePath("")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50219727, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26989746, 0)
shape = SubResource("CylinderShape3D_mhjx8")
[node name="GrabPointHandRight" parent="extinguisher_model" instance=ExtResource("3_fnuwe")]
transform = Transform3D(1, 0, 0, 0, 0.9893639, -0.14546143, 0, 0.14546143, 0.9893639, 0, 1.3369559, 0.02234684)
transform = Transform3D(1, 0, 0, 0, 0.9748974, -0.22265463, 0, 0.22265463, 0.9748974, -0.022677422, 0.7498415, -0.0077458173)
snap_hand = false
hand_pose = SubResource("Resource_ugbnf")
[node name="GrabPointHandLeft" parent="extinguisher_model" instance=ExtResource("3_fnuwe")]
transform = Transform3D(1, 0, 0, 0, 0.9893639, -0.14546143, 0, 0.14546143, 0.9893639, 0, 1.3369559, 0.02234684)
transform = Transform3D(1, 0, 0, 0, 0.97414184, -0.22593734, 0, 0.22593734, 0.97414184, 0.021120854, 0.7700943, -0.008151233)
hand = 0
snap_hand = false
hand_pose = SubResource("Resource_ugbnf")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 0.937142, 0.34894824, 0, -0.34894824, 0.937142, -0.0024414063, 1.2870162, 0.06027595)
transform = Transform3D(1, 0, 0, 0, 0.937142, 0.34894824, 0, -0.34894824, 0.937142, -0.0024414063, 0.6866444, 0.031090735)
shape = SubResource("BoxShape3D_ugbnf")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00059975684, 1.1687922, -0.17868412)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00059975684, 0.63064456, -0.099811435)
shape = SubResource("BoxShape3D_id8d5")
[node name="GPUParticles3D" type="GPUParticles3D" parent="extinguisher_model"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1657132, -0.29093397)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.62674445, -0.14910562)
amount = 65
amount_ratio = 0.0
lifetime = 0.53
process_material = SubResource("ParticleProcessMaterial_ugbnf")
draw_pass_1 = SubResource("QuadMesh_bwwjp")
draw_pass_1 = SubResource("SphereMesh_2rh0v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="extinguisher_model"]
material_override = ExtResource("4_ugbnf")
mesh = ExtResource("3_ugbnf")
[connection signal="action_pressed" from="extinguisher_model" to="extinguisher_model" method="_on_action_pressed"]
[connection signal="released" from="extinguisher_model" to="extinguisher_model" method="_on_released"]
+572 -87
View File
@@ -1,55 +1,540 @@
# Blender 4.3.2
# www.blender.org
mtllib josé.mtl
o tank
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v 0.059268 0.000000 0.100412
v 0.000000 0.000000 0.000000
v 0.059268 0.000000 0.100412
v 0.118535 0.000000 0.000000
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v 0.059268 0.535532 0.100412
v 0.015121 0.644312 0.025103
v 0.030242 0.644312 0.000000
v 0.000000 0.644312 0.000000
v 0.059268 0.000000 -0.100412
v 0.118535 0.000000 0.000000
v 0.000000 0.000000 0.000000
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v 0.059268 0.000000 -0.100412
v 0.059268 0.535532 -0.100412
v 0.118535 0.535532 0.000000
v 0.030242 0.644312 0.000000
v 0.015121 0.644312 -0.025103
v 0.000000 0.644312 0.000000
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v 0.059268 0.000000 -0.100412
v 0.000000 0.000000 0.000000
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v -0.059268 0.000000 -0.100412
v -0.059268 0.535532 -0.100412
v 0.059268 0.535532 -0.100412
v 0.015121 0.644312 -0.025103
v -0.015121 0.644312 -0.025103
v 0.000000 0.644312 0.000000
v -0.118535 0.000000 -0.000000
v -0.059268 0.000000 -0.100412
v 0.000000 0.000000 0.000000
v -0.059268 0.000000 -0.100412
v -0.118535 0.000000 -0.000000
v -0.118535 0.535532 -0.000000
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v -0.015121 0.644312 -0.025103
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v 0.000000 0.644312 0.000000
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v -0.118535 0.000000 -0.000000
v 0.000000 0.000000 0.000000
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v 0.015121 0.644312 0.025103
v 0.000000 0.644312 0.000000
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v 0.015121 0.594106 -0.025103
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v -0.030242 0.594106 -0.000000
v -0.118535 0.535532 -0.000000
v -0.059268 0.535532 0.100412
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v 0.015121 0.644312 0.025103
v 0.015121 0.594106 0.025103
v 0.030242 0.594106 0.000000
v 0.015121 0.644312 -0.025103
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v -0.015121 0.644312 0.025103
v -0.030242 0.644312 -0.000000
v -0.030242 0.594106 -0.000000
v -0.015121 0.594106 0.025103
vn -0.0000 -1.0000 -0.0000
vn 0.8612 -0.0000 0.5083
vn -0.0000 1.0000 -0.0000
vn 0.8612 -0.0000 -0.5083
vn -0.0000 -0.0000 -1.0000
vn -0.8612 -0.0000 -0.5083
vn -0.8612 -0.0000 0.5083
vn -0.0000 -0.0000 1.0000
vn -0.0000 0.7894 0.6139
vn 0.5200 0.7947 0.3132
vn 0.5200 0.7946 0.3132
vn 0.5245 0.7906 -0.3159
vn -0.0000 0.7894 -0.6139
vn -0.5200 0.7947 -0.3132
vn -0.5200 0.7946 -0.3132
vn -0.5245 0.7906 0.3159
vn 0.8566 -0.0000 0.5160
vn 0.8566 -0.0000 -0.5160
vn -0.8566 -0.0000 -0.5160
vn -0.8566 -0.0000 0.5160
vt 0.117836 0.671875
vt 0.090167 0.718750
vt 0.062500 0.671875
vt 0.156250 0.750000
vt 0.203125 0.750000
vt 0.203125 1.000000
vt 0.156250 1.000000
vt 0.069559 0.664062
vt 0.076617 0.675781
vt 0.062500 0.675781
vt 0.090167 0.625000
vt 0.250000 0.750000
vt 0.250000 1.000000
vt 0.069559 0.687500
vt 0.034833 0.625000
vt 0.312500 0.750000
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