feat(domain): add pure GameEngine with TDD (removes pikachu cheat)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,97 @@
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import '../../core/config/app_constants.dart';
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import '../entities/pokemon.dart';
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import 'game_state.dart';
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/// Règles du jeu, pures (aucune IO, aucun widget). Entièrement testable.
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class GameEngine {
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const GameEngine();
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/// Nouvelle partie : réinitialise tout sauf le bestScore.
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GameState newGame(GameState s) {
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return s.copyWith(
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lives: AppConstants.startingLives,
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skips: AppConstants.startingSkips,
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hints: AppConstants.startingHints,
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sessionCorrectCount: 0,
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currentScore: 0,
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status: GameStatus.loading,
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isHintUsed: false,
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);
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}
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/// Démarre une manche avec un nouveau Pokémon.
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GameState startRound(GameState s, Pokemon p, {required bool isShiny}) {
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return s.copyWith(
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currentPokemon: p,
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isShiny: isShiny,
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isHintUsed: false,
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status: GameStatus.playing,
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);
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}
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/// Soumet une réponse. Renvoie le nouvel état + la nature du résultat.
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GuessOutcome submitGuess(GameState s, String guess) {
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final pokemon = s.currentPokemon;
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if (pokemon == null || s.status != GameStatus.playing) {
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return GuessOutcome(s, GuessResult.invalid);
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}
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final normalizedGuess = _normalize(guess.trim().toLowerCase());
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final normalizedActual = _normalize(pokemon.name.toLowerCase());
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if (normalizedGuess == normalizedActual) {
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final newSession = s.sessionCorrectCount + 1;
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final gained = s.isShiny ? AppConstants.pointsShiny : AppConstants.pointsNormal;
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final newScore = s.currentScore + gained;
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final hintBonus =
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newSession % AppConstants.hintBonusEvery == 0 ? 1 : 0;
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final skipBonus =
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newSession % AppConstants.skipBonusEvery == 0 ? 1 : 0;
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final newState = s.copyWith(
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currentPokemon: pokemon.copyWith(isCaught: true, isSeen: true),
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currentScore: newScore,
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bestScore: newScore > s.bestScore ? newScore : s.bestScore,
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sessionCorrectCount: newSession,
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hints: s.hints + hintBonus,
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skips: s.skips + skipBonus,
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status: GameStatus.roundWon,
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);
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return GuessOutcome(newState, GuessResult.correct);
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}
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final remainingLives = s.lives - 1;
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if (remainingLives <= 0) {
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return GuessOutcome(
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s.copyWith(lives: 0, status: GameStatus.gameOver),
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GuessResult.gameOver,
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);
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}
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return GuessOutcome(
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s.copyWith(lives: remainingLives),
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GuessResult.wrong,
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);
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}
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/// Consomme un indice si disponible et non déjà utilisé.
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GameState useHint(GameState s) {
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if (s.isHintUsed || s.hints <= 0) return s;
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return s.copyWith(isHintUsed: true, hints: s.hints - 1);
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}
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/// Consomme un skip si disponible.
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GameState useSkip(GameState s) {
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if (s.skips <= 0) return s;
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return s.copyWith(skips: s.skips - 1);
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}
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static String _normalize(String input) {
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const withDia = 'ÀÁÂÃÄÅàáâãäåÒÓÔÕÖØòóôõöøÈÉÊËèéêëÇçÌÍÎÏìíîïÙÚÛÜùúûüÿÑñ';
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const withoutDia = 'AAAAAAaaaaaaOOOOOOooooooEEEEeeeeCcIIIIiiiiUUUUuuuuyNn';
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var output = input;
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for (var i = 0; i < withDia.length; i++) {
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output = output.replaceAll(withDia[i], withoutDia[i]);
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}
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return output;
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}
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}
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