feat(domain): add pure GameEngine with TDD (removes pikachu cheat)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Maxiwere45 2026-06-09 11:22:03 +02:00
parent 0d977e5cca
commit e3a9831ce1
2 changed files with 205 additions and 0 deletions

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import '../../core/config/app_constants.dart';
import '../entities/pokemon.dart';
import 'game_state.dart';
/// Règles du jeu, pures (aucune IO, aucun widget). Entièrement testable.
class GameEngine {
const GameEngine();
/// Nouvelle partie : réinitialise tout sauf le bestScore.
GameState newGame(GameState s) {
return s.copyWith(
lives: AppConstants.startingLives,
skips: AppConstants.startingSkips,
hints: AppConstants.startingHints,
sessionCorrectCount: 0,
currentScore: 0,
status: GameStatus.loading,
isHintUsed: false,
);
}
/// Démarre une manche avec un nouveau Pokémon.
GameState startRound(GameState s, Pokemon p, {required bool isShiny}) {
return s.copyWith(
currentPokemon: p,
isShiny: isShiny,
isHintUsed: false,
status: GameStatus.playing,
);
}
/// Soumet une réponse. Renvoie le nouvel état + la nature du résultat.
GuessOutcome submitGuess(GameState s, String guess) {
final pokemon = s.currentPokemon;
if (pokemon == null || s.status != GameStatus.playing) {
return GuessOutcome(s, GuessResult.invalid);
}
final normalizedGuess = _normalize(guess.trim().toLowerCase());
final normalizedActual = _normalize(pokemon.name.toLowerCase());
if (normalizedGuess == normalizedActual) {
final newSession = s.sessionCorrectCount + 1;
final gained = s.isShiny ? AppConstants.pointsShiny : AppConstants.pointsNormal;
final newScore = s.currentScore + gained;
final hintBonus =
newSession % AppConstants.hintBonusEvery == 0 ? 1 : 0;
final skipBonus =
newSession % AppConstants.skipBonusEvery == 0 ? 1 : 0;
final newState = s.copyWith(
currentPokemon: pokemon.copyWith(isCaught: true, isSeen: true),
currentScore: newScore,
bestScore: newScore > s.bestScore ? newScore : s.bestScore,
sessionCorrectCount: newSession,
hints: s.hints + hintBonus,
skips: s.skips + skipBonus,
status: GameStatus.roundWon,
);
return GuessOutcome(newState, GuessResult.correct);
}
final remainingLives = s.lives - 1;
if (remainingLives <= 0) {
return GuessOutcome(
s.copyWith(lives: 0, status: GameStatus.gameOver),
GuessResult.gameOver,
);
}
return GuessOutcome(
s.copyWith(lives: remainingLives),
GuessResult.wrong,
);
}
/// Consomme un indice si disponible et non déjà utilisé.
GameState useHint(GameState s) {
if (s.isHintUsed || s.hints <= 0) return s;
return s.copyWith(isHintUsed: true, hints: s.hints - 1);
}
/// Consomme un skip si disponible.
GameState useSkip(GameState s) {
if (s.skips <= 0) return s;
return s.copyWith(skips: s.skips - 1);
}
static String _normalize(String input) {
const withDia = 'ÀÁÂÃÄÅàáâãäåÒÓÔÕÖØòóôõöøÈÉÊËèéêëÇçÌÍÎÏìíîïÙÚÛÜùúûüÿÑñ';
const withoutDia = 'AAAAAAaaaaaaOOOOOOooooooEEEEeeeeCcIIIIiiiiUUUUuuuuyNn';
var output = input;
for (var i = 0; i < withDia.length; i++) {
output = output.replaceAll(withDia[i], withoutDia[i]);
}
return output;
}
}

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import 'package:flutter_test/flutter_test.dart';
import 'package:pokeguess/domain/entities/pokemon.dart';
import 'package:pokeguess/domain/game/game_engine.dart';
import 'package:pokeguess/domain/game/game_state.dart';
const _engine = GameEngine();
Pokemon _poke(String name) => Pokemon(
name: name, id: 1, type1: PokemonType.normal,
hp: 1, atk: 1, def: 1, spd: 1,
);
GameState _playing(String name, {bool shiny = false}) => _engine.startRound(
const GameState(), _poke(name), isShiny: shiny);
void main() {
test('newGame réinitialise vies/score/session, garde le bestScore', () {
const s = GameState(
lives: 1, currentScore: 50, sessionCorrectCount: 7, bestScore: 99);
final r = _engine.newGame(s);
expect(r.lives, 3);
expect(r.currentScore, 0);
expect(r.sessionCorrectCount, 0);
expect(r.bestScore, 99);
expect(r.status, GameStatus.loading);
});
test('startRound place le Pokémon et passe en playing', () {
final r = _playing('pikachu', shiny: true);
expect(r.currentPokemon?.name, 'pikachu');
expect(r.isShiny, true);
expect(r.isHintUsed, false);
expect(r.status, GameStatus.playing);
});
test('bonne réponse: +10 points et roundWon', () {
final o = _engine.submitGuess(_playing('pikachu'), 'pikachu');
expect(o.result, GuessResult.correct);
expect(o.state.currentScore, 10);
expect(o.state.sessionCorrectCount, 1);
expect(o.state.status, GameStatus.roundWon);
expect(o.state.currentPokemon?.isCaught, true);
});
test('bonne réponse shiny: +20 points', () {
final o = _engine.submitGuess(_playing('pikachu', shiny: true), 'pikachu');
expect(o.state.currentScore, 20);
});
test('comparaison insensible aux accents et à la casse', () {
final o = _engine.submitGuess(_playing('Dracaufeu'), 'dracaufeu');
expect(o.result, GuessResult.correct);
final o2 = _engine.submitGuess(_playing('Électhor'), 'electhor');
expect(o2.result, GuessResult.correct);
});
test('mauvaise réponse: -1 vie, reste playing tant qu\'il reste des vies', () {
final o = _engine.submitGuess(_playing('pikachu'), 'salameche');
expect(o.result, GuessResult.wrong);
expect(o.state.lives, 2);
expect(o.state.status, GameStatus.playing);
});
test('mauvaise réponse à 1 vie: gameOver', () {
const start = GameState(lives: 1, status: GameStatus.playing);
final round = _engine.startRound(start, _poke('pikachu'), isShiny: false);
final o = _engine.submitGuess(round, 'faux');
expect(o.result, GuessResult.gameOver);
expect(o.state.lives, 0);
expect(o.state.status, GameStatus.gameOver);
});
test('le cheat "pikachu" n\'existe plus: faux nom sur un autre Pokémon = wrong', () {
final o = _engine.submitGuess(_playing('bulbizarre'), 'pikachu');
expect(o.result, GuessResult.wrong);
});
test('bonus: indice tous les 5, skip tous les 10', () {
var s = const GameState(sessionCorrectCount: 4, status: GameStatus.playing);
s = _engine.startRound(s, _poke('pikachu'), isShiny: false);
final o = _engine.submitGuess(s, 'pikachu'); // 5e bonne réponse
expect(o.state.sessionCorrectCount, 5);
expect(o.state.hints, AppConstantsHints + 1);
});
test('useHint consomme un indice', () {
final s = _playing('pikachu');
final r = _engine.useHint(s);
expect(r.isHintUsed, true);
expect(r.hints, 2);
});
test('useHint sans indice restant ne change rien', () {
final s = _playing('pikachu').copyWith(hints: 0);
final r = _engine.useHint(s);
expect(r.isHintUsed, false);
expect(r.hints, 0);
});
test('useSkip décrémente les skips', () {
final s = _playing('pikachu');
final r = _engine.useSkip(s);
expect(r.skips, 2);
});
}
/// Valeur attendue de hints au démarrage (miroir d'AppConstants.startingHints = 3).
const AppConstantsHints = 3;