GodotVR/game/zones/zone_base.tscn
2025-10-08 11:10:13 +02:00

253 lines
17 KiB
Plaintext

[gd_scene load_steps=33 format=3 uid="uid://cvn48xcmsmkrb"]
[ext_resource type="PackedScene" uid="uid://di1bu0tceg332" path="res://components/persistent/persistent_zone.tscn" id="1_radar"]
[ext_resource type="PackedScene" uid="uid://bkv43ec6chcf3" path="res://addons/godot-xr-tools/hands/scenes/collision/collision_hand_left.tscn" id="4_38kmp"]
[ext_resource type="PackedScene" uid="uid://b4kad2kuba1yn" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/left_hand_low.tscn" id="5_2k6vw"]
[ext_resource type="PackedScene" uid="uid://bjcxf427un2wp" path="res://addons/godot-xr-tools/player/poke/poke.tscn" id="6_3jgly"]
[ext_resource type="PackedScene" uid="uid://cqhw276realc" path="res://addons/godot-xr-tools/functions/function_pointer.tscn" id="7_573pv"]
[ext_resource type="PackedScene" uid="uid://b4ysuy43poobf" path="res://addons/godot-xr-tools/functions/function_pickup.tscn" id="8_7p3lb"]
[ext_resource type="PackedScene" uid="uid://bl2nuu3qhlb5k" path="res://addons/godot-xr-tools/functions/movement_direct.tscn" id="9_cv4ub"]
[ext_resource type="PackedScene" uid="uid://c2q5phg8w08o" path="res://addons/godot-xr-tools/functions/movement_jump.tscn" id="10_6ajyr"]
[ext_resource type="PackedScene" uid="uid://clt88d5d1dje4" path="res://addons/godot-xr-tools/functions/movement_crouch.tscn" id="11_5npet"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="12_jg4e1"]
[ext_resource type="PackedScene" uid="uid://c3uoohvnshach" path="res://addons/godot-xr-tools/hands/scenes/collision/collision_hand_right.tscn" id="12_o3mdo"]
[ext_resource type="PackedScene" uid="uid://l2n30mpbkdyw" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/right_hand_low.tscn" id="13_dr7jm"]
[ext_resource type="PackedScene" uid="uid://b3bubdytjn523" path="res://game/zones/zone_wrist_ui.tscn" id="13_w2gnj"]
[ext_resource type="PackedScene" uid="uid://b6bk2pj8vbj28" path="res://addons/godot-xr-tools/functions/movement_turn.tscn" id="14_yb1jn"]
[ext_resource type="PackedScene" uid="uid://diyu06cw06syv" path="res://addons/godot-xr-tools/player/player_body.tscn" id="15_x1dm3"]
[ext_resource type="PackedScene" uid="uid://qmejywplaagw" path="res://components/persistent/persistent_pocket.tscn" id="16_4oqtv"]
[ext_resource type="PackedScene" uid="uid://da2qgxxwwitl6" path="res://addons/godot-xr-tools/objects/highlight/highlight_ring.tscn" id="17_1njvn"]
[ext_resource type="PackedScene" uid="uid://drs4eeq721ojn" path="res://addons/godot-xr-tools/functions/movement_sprint.tscn" id="18_l4ed5"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xdmwg"]
animation = &"Grip"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ta1f5"]
animation = &"Grip"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_bete2"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u47f6"]
animation = &"Grip 5"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_1kag1"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_emrvp"]
graph_offset = Vector2(-536, 11)
nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_xdmwg")
nodes/ClosedHand1/position = Vector2(-600, 300)
nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_ta1f5")
nodes/ClosedHand2/position = Vector2(-360, 300)
nodes/Grip/node = SubResource("AnimationNodeBlend2_bete2")
nodes/Grip/position = Vector2(0, 20)
nodes/OpenHand/node = SubResource("AnimationNodeAnimation_u47f6")
nodes/OpenHand/position = Vector2(-600, 100)
nodes/Trigger/node = SubResource("AnimationNodeBlend2_1kag1")
nodes/Trigger/position = Vector2(-360, 20)
node_connections = [&"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1", &"output", 0, &"Grip"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_n3638"]
animation = &"Grip"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1n6bu"]
animation = &"Grip"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_svpyk"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Little_Distal_R", "Armature/Skeleton3D:Little_Intermediate_R", "Armature/Skeleton3D:Little_Metacarpal_R", "Armature/Skeleton3D:Little_Proximal_R", "Armature/Skeleton3D:Middle_Distal_R", "Armature/Skeleton3D:Middle_Intermediate_R", "Armature/Skeleton3D:Middle_Metacarpal_R", "Armature/Skeleton3D:Middle_Proximal_R", "Armature/Skeleton3D:Ring_Distal_R", "Armature/Skeleton3D:Ring_Intermediate_R", "Armature/Skeleton3D:Ring_Metacarpal_R", "Armature/Skeleton3D:Ring_Proximal_R", "Armature/Skeleton3D:Thumb_Distal_R", "Armature/Skeleton3D:Thumb_Metacarpal_R", "Armature/Skeleton3D:Thumb_Proximal_R", "Armature/Skeleton:Little_Distal_R", "Armature/Skeleton:Little_Intermediate_R", "Armature/Skeleton:Little_Proximal_R", "Armature/Skeleton:Middle_Distal_R", "Armature/Skeleton:Middle_Intermediate_R", "Armature/Skeleton:Middle_Proximal_R", "Armature/Skeleton:Ring_Distal_R", "Armature/Skeleton:Ring_Intermediate_R", "Armature/Skeleton:Ring_Proximal_R", "Armature/Skeleton:Thumb_Distal_R", "Armature/Skeleton:Thumb_Proximal_R"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g0jtn"]
animation = &"Grip 5"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_g8ki7"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Index_Distal_R", "Armature/Skeleton3D:Index_Intermediate_R", "Armature/Skeleton3D:Index_Metacarpal_R", "Armature/Skeleton3D:Index_Proximal_R", "Armature/Skeleton:Index_Distal_R", "Armature/Skeleton:Index_Intermediate_R", "Armature/Skeleton:Index_Proximal_R"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_26byb"]
graph_offset = Vector2(-552.664, 107.301)
nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_n3638")
nodes/ClosedHand1/position = Vector2(-600, 300)
nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_1n6bu")
nodes/ClosedHand2/position = Vector2(-360, 300)
nodes/Grip/node = SubResource("AnimationNodeBlend2_svpyk")
nodes/Grip/position = Vector2(0, 40)
nodes/OpenHand/node = SubResource("AnimationNodeAnimation_g0jtn")
nodes/OpenHand/position = Vector2(-600, 100)
nodes/Trigger/node = SubResource("AnimationNodeBlend2_g8ki7")
nodes/Trigger/position = Vector2(-360, 40)
node_connections = [&"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1", &"output", 0, &"Grip"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g8k03"]
transparency = 1
shading_mode = 0
albedo_color = Color(0, 0, 0.501961, 0.25098)
[sub_resource type="SphereMesh" id="SphereMesh_1ccdy"]
material = SubResource("StandardMaterial3D_g8k03")
flip_faces = true
radius = 0.1
height = 0.2
[node name="ZoneBase" instance=ExtResource("1_radar")]
[node name="XRCamera3D" parent="XROrigin3D" index="0"]
near = 0.03
[node name="BackPocket" parent="XROrigin3D/XRCamera3D" index="0" instance=ExtResource("16_4oqtv")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0.2)
pocket_id = "backpack_pocket"
grab_distance = 0.2
snap_require = "backpack"
[node name="CollisionHandLeft" parent="XROrigin3D/LeftHand" index="0" instance=ExtResource("4_38kmp")]
[node name="LeftHand" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="1" instance=ExtResource("5_2k6vw")]
[node name="Skeleton3D" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L/Armature" index="0"]
bones/1/rotation = Quaternion(0.323537, -2.56577e-05, -0.0272204, 0.945824)
bones/2/rotation = Quaternion(-0.0904441, -0.0415175, -0.166293, 0.981042)
bones/3/rotation = Quaternion(-0.0466199, 0.020971, 0.0103276, 0.998639)
bones/5/rotation = Quaternion(-0.00128455, -0.0116081, -0.0168259, 0.99979)
bones/6/rotation = Quaternion(0.102925, -0.00993208, -0.00794417, 0.994608)
bones/7/rotation = Quaternion(-0.012859, -0.0236108, -0.323258, 0.945929)
bones/8/rotation = Quaternion(0.0120575, -0.00929194, -0.247472, 0.968775)
bones/10/rotation = Quaternion(-0.0357539, -0.000400032, 0.00636764, 0.99934)
bones/11/rotation = Quaternion(-0.00264964, -0.00114471, -0.125992, 0.992027)
bones/12/rotation = Quaternion(0.0394225, 0.00193393, -0.228074, 0.972843)
bones/13/rotation = Quaternion(-0.0123395, -0.00881294, -0.280669, 0.959685)
bones/15/rotation = Quaternion(-0.0702656, 0.0101908, -0.0243307, 0.99718)
bones/16/rotation = Quaternion(-0.0320634, -0.00223624, -0.0686366, 0.997124)
bones/17/rotation = Quaternion(0.0253452, 0.00812462, -0.249005, 0.968136)
bones/18/rotation = Quaternion(0.00252232, 0.00788073, -0.243204, 0.96994)
bones/20/rotation = Quaternion(-0.0917369, 0.0203027, -0.010183, 0.995524)
bones/21/rotation = Quaternion(-0.0625182, -0.00022572, -0.115393, 0.991351)
bones/22/rotation = Quaternion(0.0585786, 0.0216483, -0.269905, 0.96086)
bones/23/rotation = Quaternion(0.00687177, -0.00357275, -0.211953, 0.977249)
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L/Armature/Skeleton3D" index="1"]
transform = Transform3D(0.54083, 0.840813, -0.0231736, -0.0826267, 0.0805243, 0.993322, 0.837064, -0.535303, 0.113023, 0.039902, 0.0402828, -0.150096)
bone_name = "Index_Tip_L"
bone_idx = 9
[node name="Poke" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L/Armature/Skeleton3D/BoneAttachment3D" index="0" instance=ExtResource("6_3jgly")]
transform = Transform3D(0.54083, -0.0826267, 0.837064, 0.840813, 0.0805243, -0.535303, -0.0231736, 0.993322, 0.113024, 0, 0, 0)
[node name="AnimationTree" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand" index="1"]
tree_root = SubResource("AnimationNodeBlendTree_emrvp")
[node name="FunctionPointer" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="2" instance=ExtResource("7_573pv")]
show_laser = 2
laser_length = 1
[node name="FunctionPickup" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="3" instance=ExtResource("8_7p3lb")]
grab_distance = 0.15
ranged_angle = 15.0
[node name="MovementDirect" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="4" instance=ExtResource("9_cv4ub")]
strafe = true
[node name="MovementJump" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="5" instance=ExtResource("10_6ajyr")]
jump_button_action = "ax_button"
[node name="MovementCrouch" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="6" instance=ExtResource("11_5npet")]
crouch_button_action = "by_button"
[node name="WristUI" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="7" instance=ExtResource("12_jg4e1")]
transform = Transform3D(1.30801e-07, -1, 7.6194e-09, -0.0871558, -3.8097e-09, 0.996195, -0.996195, -1.30968e-07, -0.0871558, -0.03, 0, 0.3)
screen_size = Vector2(0.16, 0.08)
collision_layer = 4194304
scene = ExtResource("13_w2gnj")
viewport_size = Vector2(400, 200)
update_mode = 2
throttle_fps = 15.0
transparent = 0
unshaded = true
[node name="CollisionHandRight" parent="XROrigin3D/RightHand" index="0" instance=ExtResource("12_o3mdo")]
[node name="RightHand" parent="XROrigin3D/RightHand/CollisionHandRight" index="1" instance=ExtResource("13_dr7jm")]
[node name="Skeleton3D" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R/Armature" index="0"]
bones/1/rotation = Quaternion(0.323537, 2.56577e-05, 0.0272204, 0.945824)
bones/2/rotation = Quaternion(-0.0904441, 0.0415175, 0.166293, 0.981042)
bones/3/rotation = Quaternion(-0.0466199, -0.020971, -0.0103276, 0.998639)
bones/5/rotation = Quaternion(-0.00128455, 0.0116081, 0.0168259, 0.99979)
bones/6/rotation = Quaternion(0.102925, 0.00993208, 0.00794419, 0.994608)
bones/7/rotation = Quaternion(-0.012859, 0.0236108, 0.323258, 0.945929)
bones/8/rotation = Quaternion(0.0120575, 0.00929193, 0.247472, 0.968775)
bones/10/rotation = Quaternion(-0.0357539, 0.000400032, -0.00636763, 0.99934)
bones/11/rotation = Quaternion(-0.00264964, 0.00114471, 0.125992, 0.992027)
bones/12/rotation = Quaternion(0.0394225, -0.00193393, 0.228074, 0.972843)
bones/13/rotation = Quaternion(-0.0123395, 0.00881294, 0.280669, 0.959685)
bones/15/rotation = Quaternion(-0.0702656, -0.0101908, 0.0243307, 0.99718)
bones/16/rotation = Quaternion(-0.0320634, 0.00223624, 0.0686366, 0.997124)
bones/17/rotation = Quaternion(0.0253452, -0.00812462, 0.249005, 0.968136)
bones/18/rotation = Quaternion(0.00252233, -0.00788073, 0.243204, 0.96994)
bones/20/rotation = Quaternion(-0.0917369, -0.0203027, 0.010183, 0.995524)
bones/21/rotation = Quaternion(-0.0625182, 0.000225721, 0.115393, 0.991351)
bones/22/rotation = Quaternion(0.0585786, -0.0216483, 0.269905, 0.96086)
bones/23/rotation = Quaternion(0.00687177, 0.00357275, 0.211953, 0.977249)
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R/Armature/Skeleton3D" index="1"]
transform = Transform3D(0.540829, -0.840813, 0.0231736, 0.0826268, 0.0805242, 0.993322, -0.837064, -0.535303, 0.113024, -0.039902, 0.0402828, -0.150096)
bone_name = "Index_Tip_R"
bone_idx = 9
[node name="Poke" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R/Armature/Skeleton3D/BoneAttachment3D" index="0" instance=ExtResource("6_3jgly")]
[node name="AnimationTree" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand" index="1"]
tree_root = SubResource("AnimationNodeBlendTree_26byb")
[node name="FunctionPointer" parent="XROrigin3D/RightHand/CollisionHandRight" index="2" instance=ExtResource("7_573pv")]
show_laser = 2
laser_length = 1
[node name="FunctionPickup" parent="XROrigin3D/RightHand/CollisionHandRight" index="3" instance=ExtResource("8_7p3lb")]
grab_distance = 0.15
ranged_angle = 15.0
[node name="MovementDirect" parent="XROrigin3D/RightHand/CollisionHandRight" index="4" instance=ExtResource("9_cv4ub")]
[node name="MovementTurn" parent="XROrigin3D/RightHand/CollisionHandRight" index="5" instance=ExtResource("14_yb1jn")]
[node name="MovementJump" parent="XROrigin3D/RightHand/CollisionHandRight" index="6" instance=ExtResource("10_6ajyr")]
jump_button_action = "ax_button"
[node name="MovementCrouch" parent="XROrigin3D/RightHand/CollisionHandRight" index="7" instance=ExtResource("11_5npet")]
crouch_button_action = "by_button"
[node name="PlayerBody" parent="XROrigin3D" index="3" instance=ExtResource("15_x1dm3")]
[node name="LeftPocket" parent="XROrigin3D/PlayerBody" index="0" instance=ExtResource("16_4oqtv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1, -0.1)
pocket_id = "pocket_left"
grab_distance = 0.1
snap_require = "fits_in_pocket"
[node name="MeshInstance3D" type="MeshInstance3D" parent="XROrigin3D/PlayerBody/LeftPocket" index="2"]
mesh = SubResource("SphereMesh_1ccdy")
[node name="HighlightRing" parent="XROrigin3D/PlayerBody/LeftPocket" index="3" instance=ExtResource("17_1njvn")]
[node name="RightPocket" parent="XROrigin3D/PlayerBody" index="1" instance=ExtResource("16_4oqtv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 1, -0.1)
pocket_id = "pocket_right"
grab_distance = 0.1
snap_require = "fits_in_pocket"
[node name="MeshInstance3D" type="MeshInstance3D" parent="XROrigin3D/PlayerBody/RightPocket" index="2"]
mesh = SubResource("SphereMesh_1ccdy")
[node name="HighlightRing" parent="XROrigin3D/PlayerBody/RightPocket" index="3" instance=ExtResource("17_1njvn")]
[node name="MovementSprint" parent="XROrigin3D" index="4" instance=ExtResource("18_l4ed5")]
[editable path="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand"]
[editable path="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L"]
[editable path="XROrigin3D/RightHand/CollisionHandRight/RightHand"]
[editable path="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R"]