GodotVR/game/main.gd
2025-10-08 11:10:13 +02:00

42 lines
957 B
GDScript

@tool
class_name GameStaging
extends PersistentStaging
## Game Staging Script
##
## This script registers the staging instance with the [GameState] singleton
## and handles pausing/resuming.
# Called when the node enters the scene tree for the first time.
func _ready():
super()
# Do not initialise if in the editor
if Engine.is_editor_hint():
return
# Connect events
scene_loaded.connect(_on_scene_loaded)
xr_started.connect(_on_xr_started)
xr_ended.connect(_on_xr_ended)
# This method is called when a scene is loaded
func _on_scene_loaded(_scene : XRToolsSceneBase, _user_data : Variant) -> void:
# Clear the continue prompt
prompt_for_continue = false
# This method is called when the player starts the VR experience
func _on_xr_started() -> void:
# Resume the game
get_tree().paused = false
# This method is called when the player ends the VR experience
func _on_xr_ended() -> void:
# Pause the game
get_tree().paused = true