@tool class_name GameStaging extends PersistentStaging ## Game Staging Script ## ## This script registers the staging instance with the [GameState] singleton ## and handles pausing/resuming. # Called when the node enters the scene tree for the first time. func _ready(): super() # Do not initialise if in the editor if Engine.is_editor_hint(): return # Connect events scene_loaded.connect(_on_scene_loaded) xr_started.connect(_on_xr_started) xr_ended.connect(_on_xr_ended) # This method is called when a scene is loaded func _on_scene_loaded(_scene : XRToolsSceneBase, _user_data : Variant) -> void: # Clear the continue prompt prompt_for_continue = false # This method is called when the player starts the VR experience func _on_xr_started() -> void: # Resume the game get_tree().paused = false # This method is called when the player ends the VR experience func _on_xr_ended() -> void: # Pause the game get_tree().paused = true