GodotShade/world.tscn
Guillaume Vern a342f96089 init project
2025-10-07 16:20:44 +02:00

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[gd_scene load_steps=9 format=3 uid="uid://dls7ggmf46ia0"]
[ext_resource type="Script" uid="uid://l6xn27nsln1m" path="res://world.gd" id="1_tlwt5"]
[ext_resource type="Script" uid="uid://c1jlypyykqvfl" path="res://NoclipCamera.gd" id="3_036b0"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fj7yv"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_tlwt5"]
sky_material = SubResource("ProceduralSkyMaterial_fj7yv")
[sub_resource type="Environment" id="Environment_aqk2v"]
background_mode = 2
sky = SubResource("Sky_tlwt5")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_fj7yv"]
[sub_resource type="SphereMesh" id="SphereMesh_fj7yv"]
[sub_resource type="SphereShape3D" id="SphereShape3D_tlwt5"]
[node name="Root" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_aqk2v")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="World" type="Node3D" parent="."]
transform = Transform3D(1, 1.49012e-08, -7.45058e-09, 0, 1, 0, -7.45058e-09, 0, 1, 0, 0, 0)
script = ExtResource("1_tlwt5")
chunk_size = 8
world_size = Vector3i(8, 16, 8)
world_seed = 1
noise_frequency = 0.011
noise_threshold = -4.111
cave_noise_frequency = 0.01
cave_noise_threshold = -0.283
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
[node name="Player" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 50, 20)
physics_material_override = SubResource("PhysicsMaterial_fj7yv")
lock_rotation = true
linear_damp = 1.0
script = ExtResource("3_036b0")
[node name="PlayerCamera" type="Camera3D" parent="Player"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Player"]
mesh = SubResource("SphereMesh_fj7yv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("SphereShape3D_tlwt5")