import 'dart:async';

import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;

import 'app_localizations_en.dart';
import 'app_localizations_fr.dart';

// ignore_for_file: type=lint

/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'l10n/app_localizations.dart';
///
/// return MaterialApp(
///   localizationsDelegates: AppLocalizations.localizationsDelegates,
///   supportedLocales: AppLocalizations.supportedLocales,
///   home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
///   # Internationalization support.
///   flutter_localizations:
///     sdk: flutter
///   intl: any # Use the pinned version from flutter_localizations
///
///   # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ll need to edit this
/// file.
///
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
  AppLocalizations(String locale)
      : localeName = intl.Intl.canonicalizedLocale(locale.toString());

  final String localeName;

  static AppLocalizations? of(BuildContext context) {
    return Localizations.of<AppLocalizations>(context, AppLocalizations);
  }

  static const LocalizationsDelegate<AppLocalizations> delegate =
      _AppLocalizationsDelegate();

  /// A list of this localizations delegate along with the default localizations
  /// delegates.
  ///
  /// Returns a list of localizations delegates containing this delegate along with
  /// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
  /// and GlobalWidgetsLocalizations.delegate.
  ///
  /// Additional delegates can be added by appending to this list in
  /// MaterialApp. This list does not have to be used at all if a custom list
  /// of delegates is preferred or required.
  static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
      <LocalizationsDelegate<dynamic>>[
    delegate,
    GlobalMaterialLocalizations.delegate,
    GlobalCupertinoLocalizations.delegate,
    GlobalWidgetsLocalizations.delegate,
  ];

  /// A list of this localizations delegate's supported locales.
  static const List<Locale> supportedLocales = <Locale>[
    Locale('en'),
    Locale('fr')
  ];

  /// No description provided for @appTitle.
  ///
  /// In en, this message translates to:
  /// **'Pokéguess'**
  String get appTitle;

  /// No description provided for @whosThatPokemon.
  ///
  /// In en, this message translates to:
  /// **'WHO\'S THAT POKÉMON?'**
  String get whosThatPokemon;

  /// No description provided for @shinyDetected.
  ///
  /// In en, this message translates to:
  /// **'✨ SHINY POKÉMON DETECTED! ✨'**
  String get shinyDetected;

  /// No description provided for @genFilter.
  ///
  /// In en, this message translates to:
  /// **'GEN FILTER'**
  String get genFilter;

  /// No description provided for @identificationInput.
  ///
  /// In en, this message translates to:
  /// **'IDENTIFICATION INPUT'**
  String get identificationInput;

  /// No description provided for @hintPrefix.
  ///
  /// In en, this message translates to:
  /// **'HINT'**
  String get hintPrefix;

  /// No description provided for @enterPokemonName.
  ///
  /// In en, this message translates to:
  /// **'Enter Pokémon name...'**
  String get enterPokemonName;

  /// No description provided for @continueButton.
  ///
  /// In en, this message translates to:
  /// **'CONTINUE'**
  String get continueButton;

  /// No description provided for @guessButton.
  ///
  /// In en, this message translates to:
  /// **'GUESS!'**
  String get guessButton;

  /// No description provided for @hintButton.
  ///
  /// In en, this message translates to:
  /// **'HINT ({count})'**
  String hintButton(int count);

  /// No description provided for @skipButton.
  ///
  /// In en, this message translates to:
  /// **'SKIP ({count})'**
  String skipButton(int count);

  /// No description provided for @currentScore.
  ///
  /// In en, this message translates to:
  /// **'CURRENT SCORE'**
  String get currentScore;

  /// No description provided for @personalBest.
  ///
  /// In en, this message translates to:
  /// **'PERSONAL BEST: {score}'**
  String personalBest(int score);

  /// No description provided for @caughtShiny.
  ///
  /// In en, this message translates to:
  /// **'✨ SHINY! You caught {name}! (+20 pts) ✨'**
  String caughtShiny(String name);

  /// No description provided for @caughtNormal.
  ///
  /// In en, this message translates to:
  /// **'Correct! You caught {name}!'**
  String caughtNormal(String name);

  /// No description provided for @wrongGuess.
  ///
  /// In en, this message translates to:
  /// **'Wrong guess! Try again.'**
  String get wrongGuess;

  /// No description provided for @errorLoadingPokemon.
  ///
  /// In en, this message translates to:
  /// **'Error loading Pokémon'**
  String get errorLoadingPokemon;

  /// No description provided for @listNational.
  ///
  /// In en, this message translates to:
  /// **'LIST - NATIONAL'**
  String get listNational;

  /// No description provided for @tabAll.
  ///
  /// In en, this message translates to:
  /// **'ALL'**
  String get tabAll;

  /// No description provided for @tabCaught.
  ///
  /// In en, this message translates to:
  /// **'CAUGHT'**
  String get tabCaught;

  /// No description provided for @pokemonDiscovered.
  ///
  /// In en, this message translates to:
  /// **'POKEMON DISCOVERED'**
  String get pokemonDiscovered;

  /// No description provided for @noPokemonFound.
  ///
  /// In en, this message translates to:
  /// **'NO POKEMON FOUND IN {filter}'**
  String noPokemonFound(String filter);

  /// No description provided for @pokedexFooter.
  ///
  /// In en, this message translates to:
  /// **'NATIONAL POKEDEX V2.0'**
  String get pokedexFooter;

  /// No description provided for @loadingError.
  ///
  /// In en, this message translates to:
  /// **'Loading error'**
  String get loadingError;

  /// No description provided for @baseStats.
  ///
  /// In en, this message translates to:
  /// **'BASE STATS'**
  String get baseStats;

  /// No description provided for @noDescription.
  ///
  /// In en, this message translates to:
  /// **'No description available for this Pokémon.'**
  String get noDescription;

  /// No description provided for @gameOver.
  ///
  /// In en, this message translates to:
  /// **'GAME OVER'**
  String get gameOver;

  /// No description provided for @itWas.
  ///
  /// In en, this message translates to:
  /// **'It was {name}!'**
  String itWas(String name);

  /// No description provided for @gameOverMessage.
  ///
  /// In en, this message translates to:
  /// **'\"Looks like your journey ends here. You\'ve run out of energy!\"'**
  String get gameOverMessage;

  /// No description provided for @statStreak.
  ///
  /// In en, this message translates to:
  /// **'STREAK'**
  String get statStreak;

  /// No description provided for @statSeen.
  ///
  /// In en, this message translates to:
  /// **'SEEN'**
  String get statSeen;

  /// No description provided for @statScore.
  ///
  /// In en, this message translates to:
  /// **'SCORE'**
  String get statScore;

  /// No description provided for @tryAgain.
  ///
  /// In en, this message translates to:
  /// **'TRY AGAIN'**
  String get tryAgain;

  /// No description provided for @backToPokedex.
  ///
  /// In en, this message translates to:
  /// **'BACK TO POKEDEX'**
  String get backToPokedex;

  /// No description provided for @system.
  ///
  /// In en, this message translates to:
  /// **'SYSTEM'**
  String get system;

  /// No description provided for @statistics.
  ///
  /// In en, this message translates to:
  /// **'STATISTICS'**
  String get statistics;

  /// No description provided for @colorPalette.
  ///
  /// In en, this message translates to:
  /// **'COLOR PALETTE'**
  String get colorPalette;

  /// No description provided for @language.
  ///
  /// In en, this message translates to:
  /// **'LANGUAGE'**
  String get language;

  /// No description provided for @statBestScore.
  ///
  /// In en, this message translates to:
  /// **'Best score'**
  String get statBestScore;

  /// No description provided for @statCaught.
  ///
  /// In en, this message translates to:
  /// **'Caught'**
  String get statCaught;

  /// No description provided for @statSeenLabel.
  ///
  /// In en, this message translates to:
  /// **'Seen'**
  String get statSeenLabel;

  /// No description provided for @statCompletion.
  ///
  /// In en, this message translates to:
  /// **'Completion'**
  String get statCompletion;

  /// No description provided for @navList.
  ///
  /// In en, this message translates to:
  /// **'LIST'**
  String get navList;

  /// No description provided for @navGuess.
  ///
  /// In en, this message translates to:
  /// **'GUESS'**
  String get navGuess;

  /// No description provided for @navSystem.
  ///
  /// In en, this message translates to:
  /// **'SYSTEM'**
  String get navSystem;

  /// No description provided for @langEnglish.
  ///
  /// In en, this message translates to:
  /// **'English'**
  String get langEnglish;

  /// No description provided for @langFrench.
  ///
  /// In en, this message translates to:
  /// **'French'**
  String get langFrench;

  /// No description provided for @palette0.
  ///
  /// In en, this message translates to:
  /// **'Pokédex Red'**
  String get palette0;

  /// No description provided for @palette1.
  ///
  /// In en, this message translates to:
  /// **'Blue Ocean'**
  String get palette1;

  /// No description provided for @palette2.
  ///
  /// In en, this message translates to:
  /// **'Green Forest'**
  String get palette2;

  /// No description provided for @palette3.
  ///
  /// In en, this message translates to:
  /// **'Lightning Yellow'**
  String get palette3;

  /// No description provided for @palette4.
  ///
  /// In en, this message translates to:
  /// **'Purple Shadow'**
  String get palette4;
}

class _AppLocalizationsDelegate
    extends LocalizationsDelegate<AppLocalizations> {
  const _AppLocalizationsDelegate();

  @override
  Future<AppLocalizations> load(Locale locale) {
    return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
  }

  @override
  bool isSupported(Locale locale) =>
      <String>['en', 'fr'].contains(locale.languageCode);

  @override
  bool shouldReload(_AppLocalizationsDelegate old) => false;
}

AppLocalizations lookupAppLocalizations(Locale locale) {
  // Lookup logic when only language code is specified.
  switch (locale.languageCode) {
    case 'en':
      return AppLocalizationsEn();
    case 'fr':
      return AppLocalizationsFr();
  }

  throw FlutterError(
      'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
      'an issue with the localizations generation tool. Please file an issue '
      'on GitHub with a reproducible sample app and the gen-l10n configuration '
      'that was used.');
}
