GodotVR/game/objects/storage/boxed_storage.tscn
2025-10-08 11:10:13 +02:00

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[gd_scene load_steps=5 format=3 uid="uid://drc02f0wuae6e"]
[ext_resource type="Material" uid="uid://cjylinr1vdjcw" path="res://assets/prototype_materials/dark_brown.tres" id="1_5abf6"]
[ext_resource type="Material" uid="uid://b1o2xnr4gi6r4" path="res://assets/prototype_materials/sandstone.tres" id="2_4wpy8"]
[sub_resource type="BoxMesh" id="BoxMesh_8k3qs"]
size = Vector3(1, 0.5, 0.5)
[sub_resource type="BoxMesh" id="BoxMesh_60kyu"]
size = Vector3(0.95, 0.01, 0.45)
[node name="BoxedStorage" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_8k3qs")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("1_5abf6")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.246036, 0)
mesh = SubResource("BoxMesh_60kyu")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("2_4wpy8")