; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GodotVR" run/main_scene="res://game/main.tscn" config/features=PackedStringArray("4.5") config/icon="res://icon.png" [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" GameState="*res://game/game_state.tscn" XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg") [godot_xr_tools] input/default_snap_turning=false [gui] common/drop_mouse_on_gui_input_disabled=true [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hands" 3d_physics/layer_19="Grab Handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable Objects" 3d_physics/layer_22="Hand Pose Areas" 3d_physics/layer_23="UI Objects" [physics] 3d/solver/contact_max_allowed_penetration=0.001 [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true environment/defaults/default_environment="res://default_env.tres" [xr] openxr/enabled=true openxr/default_action_map="uid://dsy7663pl3py3" shaders/enabled=true