[gd_scene load_steps=34 format=3 uid="uid://h71bqvvu0lcn"] [ext_resource type="PackedScene" uid="uid://cvn48xcmsmkrb" path="res://game/zones/zone_base.tscn" id="1_30op8"] [ext_resource type="Material" uid="uid://cqs6que52ytcg" path="res://assets/prototype_materials/dry_grass.tres" id="2_2nr20"] [ext_resource type="Environment" uid="uid://er867l7dl10j" path="res://default_env.tres" id="2_a5ktn"] [ext_resource type="Script" uid="uid://dn6lkhk3gbq4n" path="res://components/helpers/scatter.gd" id="3_dvyu5"] [ext_resource type="Resource" uid="uid://cpugbtukttkfj" path="res://game/zones/house_back_yard/house_back_yard_zone_info.tres" id="3_m4v83"] [ext_resource type="Material" uid="uid://c386ygo86nqfc" path="res://assets/prototype_materials/wood_brown.tres" id="4_j3su2"] [ext_resource type="Material" uid="uid://b1o2xnr4gi6r4" path="res://assets/prototype_materials/sandstone.tres" id="5_gh4so"] [ext_resource type="Material" uid="uid://cjylinr1vdjcw" path="res://assets/prototype_materials/dark_brown.tres" id="5_goc1s"] [ext_resource type="PackedScene" uid="uid://vm423o6hdlya" path="res://components/helpers/zone_switch_area.tscn" id="6_tlcot"] [ext_resource type="PackedScene" uid="uid://chch4r7wddwdj" path="res://game/objects/storage/storage_box.tscn" id="10_20abo"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4lii0"] animation = &"Grip" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6x1n0"] animation = &"Grip" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_inkkc"] filter_enabled = true filters = ["Armature/Skeleton3D:Little_Distal_L", "Armature/Skeleton3D:Little_Intermediate_L", "Armature/Skeleton3D:Little_Metacarpal_L", "Armature/Skeleton3D:Little_Proximal_L", "Armature/Skeleton3D:Middle_Distal_L", "Armature/Skeleton3D:Middle_Intermediate_L", "Armature/Skeleton3D:Middle_Metacarpal_L", "Armature/Skeleton3D:Middle_Proximal_L", "Armature/Skeleton3D:Ring_Distal_L", "Armature/Skeleton3D:Ring_Intermediate_L", "Armature/Skeleton3D:Ring_Metacarpal_L", "Armature/Skeleton3D:Ring_Proximal_L", "Armature/Skeleton3D:Thumb_Distal_L", "Armature/Skeleton3D:Thumb_Metacarpal_L", "Armature/Skeleton3D:Thumb_Proximal_L", "Armature/Skeleton:Little_Distal_L", "Armature/Skeleton:Little_Intermediate_L", "Armature/Skeleton:Little_Proximal_L", "Armature/Skeleton:Middle_Distal_L", "Armature/Skeleton:Middle_Intermediate_L", "Armature/Skeleton:Middle_Proximal_L", "Armature/Skeleton:Ring_Distal_L", "Armature/Skeleton:Ring_Intermediate_L", "Armature/Skeleton:Ring_Proximal_L", "Armature/Skeleton:Thumb_Distal_L", "Armature/Skeleton:Thumb_Proximal_L"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2t4qn"] animation = &"Grip 5" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_o7oqv"] filter_enabled = true filters = ["Armature/Skeleton3D:Index_Distal_L", "Armature/Skeleton3D:Index_Intermediate_L", "Armature/Skeleton3D:Index_Metacarpal_L", "Armature/Skeleton3D:Index_Proximal_L", "Armature/Skeleton:Index_Distal_L", "Armature/Skeleton:Index_Intermediate_L", "Armature/Skeleton:Index_Proximal_L"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_iacns"] graph_offset = Vector2(-536, 11) nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_4lii0") nodes/ClosedHand1/position = Vector2(-600, 300) nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_6x1n0") nodes/ClosedHand2/position = Vector2(-360, 300) nodes/Grip/node = SubResource("AnimationNodeBlend2_inkkc") nodes/Grip/position = Vector2(0, 20) nodes/OpenHand/node = SubResource("AnimationNodeAnimation_2t4qn") nodes/OpenHand/position = Vector2(-600, 100) nodes/Trigger/node = SubResource("AnimationNodeBlend2_o7oqv") nodes/Trigger/position = Vector2(-360, 20) node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0rgil"] animation = &"Grip" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xm54d"] animation = &"Grip" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_g16f6"] filter_enabled = true filters = ["Armature/Skeleton3D:Little_Distal_R", "Armature/Skeleton3D:Little_Intermediate_R", "Armature/Skeleton3D:Little_Metacarpal_R", "Armature/Skeleton3D:Little_Proximal_R", "Armature/Skeleton3D:Middle_Distal_R", "Armature/Skeleton3D:Middle_Intermediate_R", "Armature/Skeleton3D:Middle_Metacarpal_R", "Armature/Skeleton3D:Middle_Proximal_R", "Armature/Skeleton3D:Ring_Distal_R", "Armature/Skeleton3D:Ring_Intermediate_R", "Armature/Skeleton3D:Ring_Metacarpal_R", "Armature/Skeleton3D:Ring_Proximal_R", "Armature/Skeleton3D:Thumb_Distal_R", "Armature/Skeleton3D:Thumb_Metacarpal_R", "Armature/Skeleton3D:Thumb_Proximal_R", "Armature/Skeleton:Little_Distal_R", "Armature/Skeleton:Little_Intermediate_R", "Armature/Skeleton:Little_Proximal_R", "Armature/Skeleton:Middle_Distal_R", "Armature/Skeleton:Middle_Intermediate_R", "Armature/Skeleton:Middle_Proximal_R", "Armature/Skeleton:Ring_Distal_R", "Armature/Skeleton:Ring_Intermediate_R", "Armature/Skeleton:Ring_Proximal_R", "Armature/Skeleton:Thumb_Distal_R", "Armature/Skeleton:Thumb_Proximal_R"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wxppn"] animation = &"Grip 5" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_g6hkk"] filter_enabled = true filters = ["Armature/Skeleton3D:Index_Distal_R", "Armature/Skeleton3D:Index_Intermediate_R", "Armature/Skeleton3D:Index_Metacarpal_R", "Armature/Skeleton3D:Index_Proximal_R", "Armature/Skeleton:Index_Distal_R", "Armature/Skeleton:Index_Intermediate_R", "Armature/Skeleton:Index_Proximal_R"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_msmlg"] graph_offset = Vector2(-552.664, 107.301) nodes/ClosedHand1/node = SubResource("AnimationNodeAnimation_0rgil") nodes/ClosedHand1/position = Vector2(-600, 300) nodes/ClosedHand2/node = SubResource("AnimationNodeAnimation_xm54d") nodes/ClosedHand2/position = Vector2(-360, 300) nodes/Grip/node = SubResource("AnimationNodeBlend2_g16f6") nodes/Grip/position = Vector2(0, 40) nodes/OpenHand/node = SubResource("AnimationNodeAnimation_wxppn") nodes/OpenHand/position = Vector2(-600, 100) nodes/Trigger/node = SubResource("AnimationNodeBlend2_g6hkk") nodes/Trigger/position = Vector2(-360, 40) node_connections = [&"output", 0, &"Grip", &"Grip", 0, &"Trigger", &"Grip", 1, &"ClosedHand2", &"Trigger", 0, &"OpenHand", &"Trigger", 1, &"ClosedHand1"] [sub_resource type="QuadMesh" id="QuadMesh_tg51c"] material = ExtResource("2_2nr20") size = Vector2(20, 20) [sub_resource type="BoxShape3D" id="BoxShape3D_uk6lx"] size = Vector3(20, 1, 20) [sub_resource type="QuadMesh" id="QuadMesh_iva63"] material = ExtResource("2_2nr20") size = Vector2(20, 4) [sub_resource type="BoxShape3D" id="BoxShape3D_db0th"] size = Vector3(20, 4, 1) [sub_resource type="SphereMesh" id="SphereMesh_mdvnb"] material = ExtResource("5_gh4so") radius = 2.0 height = 3.0 radial_segments = 7 rings = 4 [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_on5hg"] points = PackedVector3Array(-0.82556, -0.463684, -1.71374, -0.82556, 0.463391, -1.71374, 0.825197, -0.463684, -1.71374, -0.510075, -1.21368, -1.05931, -1.14613, -1.21368, -0.26188, -1.85442, -0.463684, -0.423277, -0.510075, 1.21339, -1.05931, 0.825197, 0.463391, -1.71374, -1.85442, 0.463391, -0.423277, -1.14613, 1.21339, -0.26188, 1.85442, 0.463391, -0.423277, 1.85406, -0.463684, -0.423277, 1.14576, -1.21368, -0.26188, 0.509712, -1.21368, -1.05931, 0, -1.5, -0.000317931, -1.48739, -0.463684, 1.18574, -0.919225, -1.21368, 0.732693, 0, 1.5, -0.000317931, 0.509712, 1.21339, -1.05931, 1.14576, 1.21339, -0.26188, -1.48739, 0.463391, 1.18574, -0.919225, 1.21339, 0.732693, 0.918862, 1.21339, 0.732693, 1.48702, 0.463391, 1.18574, 1.48702, -0.463684, 1.18574, 0.918862, -1.21368, 0.732693, 0, -1.21368, 1.17547, 0, -0.463684, 1.90176, 0, 0.463391, 1.90211, 0, 1.21339, 1.17547) [sub_resource type="QuadMesh" id="QuadMesh_lmjaa"] size = Vector2(0.02, 0.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k6snm"] cull_mode = 2 albedo_color = Color(0.619608, 0.635294, 0.419608, 1) [sub_resource type="BoxMesh" id="BoxMesh_tq4y1"] material = ExtResource("5_goc1s") size = Vector3(1, 3, 0.2) [sub_resource type="BoxShape3D" id="BoxShape3D_dvkw1"] size = Vector3(1, 3, 0.1) [sub_resource type="BoxShape3D" id="BoxShape3D_g8b71"] size = Vector3(1, 3, 0.2) [node name="HouseBackYard" instance=ExtResource("1_30op8")] zone_info = ExtResource("3_m4v83") [node name="Skeleton3D" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L/Armature" index="0"] bones/1/rotation = Quaternion(0.323537, -2.5658142e-05, -0.027220426, 0.9458239) bones/2/rotation = Quaternion(-0.09044407, -0.04151748, -0.16629349, 0.98104167) bones/3/rotation = Quaternion(-0.04661986, 0.02097099, 0.010327632, 0.9986392) bones/5/rotation = Quaternion(-0.0012845465, -0.011608094, -0.016825877, 0.99979025) bones/6/rotation = Quaternion(0.10292491, -0.009932083, -0.007944166, 0.9946078) bones/7/rotation = Quaternion(-0.012859, -0.023610815, -0.32325828, 0.9459289) bones/8/rotation = Quaternion(0.012057539, -0.009291937, -0.24747224, 0.96877545) bones/10/rotation = Quaternion(-0.035753887, -0.0004000325, 0.0063676415, 0.9993403) bones/11/rotation = Quaternion(-0.0026496367, -0.0011447113, -0.12599176, 0.9920271) bones/12/rotation = Quaternion(0.039422527, 0.0019339261, -0.22807404, 0.97284347) bones/13/rotation = Quaternion(-0.012339468, -0.008812943, -0.28066906, 0.9596848) bones/15/rotation = Quaternion(-0.070265576, 0.010190836, -0.024330735, 0.9971795) bones/16/rotation = Quaternion(-0.032063447, -0.002236244, -0.06863657, 0.99712384) bones/17/rotation = Quaternion(0.025345208, 0.008124622, -0.2490055, 0.9681363) bones/18/rotation = Quaternion(0.0025223217, 0.007880732, -0.2432038, 0.9699399) bones/20/rotation = Quaternion(-0.09173688, 0.020302717, -0.010182976, 0.9955242) bones/21/rotation = Quaternion(-0.06251818, -0.00022572002, -0.115392834, 0.99135065) bones/22/rotation = Quaternion(0.058578636, 0.021648303, -0.26990518, 0.9608596) bones/23/rotation = Quaternion(0.006871769, -0.0035727466, -0.21195254, 0.97724926) [node name="BoneAttachment3D" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L/Armature/Skeleton3D" index="1"] transform = Transform3D(0.5408296, 0.8408128, -0.023173608, -0.08262672, 0.08052427, 0.99332196, 0.83706397, -0.5353032, 0.11302349, 0.039901964, 0.040282845, -0.15009598) [node name="AnimationTree" parent="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand" index="1"] root_node = NodePath("../Hand_Nails_low_L") tree_root = SubResource("AnimationNodeBlendTree_iacns") [node name="WristUI" parent="XROrigin3D/LeftHand/CollisionHandLeft" index="7"] scene_properties_keys = PackedStringArray("zone_wrist_ui.gd") [node name="Skeleton3D" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R/Armature" index="0"] bones/1/rotation = Quaternion(0.323537, 2.5658142e-05, 0.027220426, 0.9458239) bones/2/rotation = Quaternion(-0.09044407, 0.04151748, 0.16629349, 0.98104167) bones/3/rotation = Quaternion(-0.04661986, -0.020970985, -0.010327632, 0.9986392) bones/5/rotation = Quaternion(-0.0012845465, 0.011608096, 0.01682588, 0.99979025) bones/6/rotation = Quaternion(0.10292492, 0.009932085, 0.007944188, 0.9946078) bones/7/rotation = Quaternion(-0.012859004, 0.023610815, 0.32325834, 0.94592875) bones/8/rotation = Quaternion(0.012057537, 0.0092919255, 0.24747224, 0.96877545) bones/10/rotation = Quaternion(-0.035753887, 0.00040003238, -0.0063676336, 0.9993403) bones/11/rotation = Quaternion(-0.0026496367, 0.0011447114, 0.1259918, 0.9920271) bones/12/rotation = Quaternion(0.03942253, -0.0019339275, 0.2280741, 0.97284347) bones/13/rotation = Quaternion(-0.012339467, 0.008812944, 0.28066906, 0.9596848) bones/15/rotation = Quaternion(-0.07026557, -0.010190836, 0.024330745, 0.99717957) bones/16/rotation = Quaternion(-0.032063447, 0.002236245, 0.06863657, 0.99712384) bones/17/rotation = Quaternion(0.025345206, -0.00812462, 0.24900547, 0.9681363) bones/18/rotation = Quaternion(0.0025223275, -0.007880732, 0.24320383, 0.9699399) bones/20/rotation = Quaternion(-0.09173688, -0.020302719, 0.010182976, 0.9955242) bones/21/rotation = Quaternion(-0.06251817, 0.00022572096, 0.115392834, 0.99135065) bones/22/rotation = Quaternion(0.058578644, -0.021648303, 0.26990518, 0.9608596) bones/23/rotation = Quaternion(0.0068717655, 0.0035727452, 0.21195254, 0.97724926) [node name="BoneAttachment3D" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R/Armature/Skeleton3D" index="1"] transform = Transform3D(0.5408295, -0.8408129, 0.023173586, 0.08262676, 0.08052423, 0.99332196, -0.83706397, -0.53530306, 0.11302352, -0.03990197, 0.040282845, -0.15009597) [node name="AnimationTree" parent="XROrigin3D/RightHand/CollisionHandRight/RightHand" index="1"] root_node = NodePath("../Hand_Nails_low_R") tree_root = SubResource("AnimationNodeBlendTree_msmlg") [node name="World" type="Node3D" parent="." index="1"] [node name="WorldEnvironment" type="WorldEnvironment" parent="World" index="0"] environment = ExtResource("2_a5ktn") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World" index="1"] transform = Transform3D(-0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, 0.5, -0.5, 0, 8, 0) [node name="Ground" type="StaticBody3D" parent="World" index="2"] [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Ground" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) mesh = SubResource("QuadMesh_tg51c") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Ground" index="1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) shape = SubResource("BoxShape3D_uk6lx") [node name="Boundary1" type="StaticBody3D" parent="World" index="3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -10) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Boundary1" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) mesh = SubResource("QuadMesh_iva63") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Boundary1" index="1"] shape = SubResource("BoxShape3D_db0th") [node name="Boundary2" type="StaticBody3D" parent="World" index="4"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 10, 2, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Boundary2" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) mesh = SubResource("QuadMesh_iva63") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Boundary2" index="1"] shape = SubResource("BoxShape3D_db0th") [node name="Boundary3" type="StaticBody3D" parent="World" index="5"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 2, 10) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Boundary3" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) mesh = SubResource("QuadMesh_iva63") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Boundary3" index="1"] shape = SubResource("BoxShape3D_db0th") [node name="Boundary4" type="StaticBody3D" parent="World" index="6"] transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -10, 2, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Boundary4" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5) mesh = SubResource("QuadMesh_iva63") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Boundary4" index="1"] shape = SubResource("BoxShape3D_db0th") [node name="Stone1" type="StaticBody3D" parent="World" index="7"] transform = Transform3D(0.965926, -0.258819, 0, 0.25, 0.933013, 0.258819, -0.0669873, -0.25, 0.965926, -7, -0.2, -7) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Stone1" index="0"] mesh = SubResource("SphereMesh_mdvnb") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Stone1" index="1"] shape = SubResource("ConvexPolygonShape3D_on5hg") [node name="Stone2" type="StaticBody3D" parent="World" index="8"] transform = Transform3D(-0.0669873, -0.25, 0.965926, 0.25, 0.933013, 0.258819, -0.965926, 0.258819, -4.60787e-08, 7, -0.6, -7) [node name="MeshInstance3D" type="MeshInstance3D" parent="World/Stone2" index="0"] mesh = SubResource("SphereMesh_mdvnb") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/Stone2" index="1"] shape = SubResource("ConvexPolygonShape3D_on5hg") [node name="Grass1" type="Node3D" parent="World" index="9"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0) script = ExtResource("3_dvyu5") extend = Vector3(10, 0, 10) instance_count = 3000 mesh = SubResource("QuadMesh_lmjaa") material_override = SubResource("StandardMaterial3D_k6snm") [node name="HouseEntrance" type="Node3D" parent="." index="2"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 8.6) [node name="Exterior" type="CSGPolygon3D" parent="HouseEntrance" index="0"] use_collision = true polygon = PackedVector2Array(-3, 0, -3, 3, 0, 5, 3, 3, 3, 0, 0.5, 0, 0.5, 3, -0.5, 3, -0.5, 0) material = ExtResource("4_j3su2") [node name="Door" type="StaticBody3D" parent="HouseEntrance" index="1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -0.5) [node name="MeshInstance3D" type="MeshInstance3D" parent="HouseEntrance/Door" index="0"] mesh = SubResource("BoxMesh_tq4y1") [node name="CollisionShape3D" type="CollisionShape3D" parent="HouseEntrance/Door" index="1"] shape = SubResource("BoxShape3D_dvkw1") [node name="EnterHouse" parent="." index="3" instance=ExtResource("6_tlcot")] zone_scene = "res://game/zones/house_interior/house_interior_zone.tscn" spawn_node_name = "FromBackYard" [node name="CollisionShape3D" type="CollisionShape3D" parent="EnterHouse" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 8.7) shape = SubResource("BoxShape3D_g8b71") [node name="FromHouseInterior" type="Marker3D" parent="." index="4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.6) [node name="StorageBox" parent="." index="5" instance=ExtResource("10_20abo")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 4, 0, 9) [editable path="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand"] [editable path="XROrigin3D/LeftHand/CollisionHandLeft/LeftHand/Hand_Nails_low_L"] [editable path="XROrigin3D/RightHand/CollisionHandRight/RightHand"] [editable path="XROrigin3D/RightHand/CollisionHandRight/RightHand/Hand_Nails_low_R"]