grabbable extinguisher
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@@ -63,7 +63,7 @@ condition = 1
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
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render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
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uniform vec4 bar_color : source_color;
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uniform sampler2D bar_texture : source_color;
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@@ -150,7 +150,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-744.269, 307.118)
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flags/unshaded = true
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nodes/fragment/0/position = Vector2(1220, 440)
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nodes/fragment/3/node = SubResource("10")
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