grabbable extinguisher
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@@ -102,7 +102,7 @@ function = 12
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
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render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
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uniform vec4 albedo : source_color;
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uniform float value;
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@@ -253,7 +253,6 @@ void fragment() {
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}
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"
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graph_offset = Vector2(652.664, 119.317)
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flags/unshaded = true
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nodes/fragment/0/position = Vector2(1800, -40)
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nodes/fragment/2/node = SubResource("3")
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