grabbable extinguisher

This commit is contained in:
Guillaume Vern
2025-10-09 09:03:34 +02:00
parent 7cb5d389d2
commit 4693cfb552
26 changed files with 1647 additions and 476 deletions
@@ -17,7 +17,7 @@ operator = 2
[sub_resource type="VisualShader" id="VisualShader_wb0u4"]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform vec4 Color : source_color;
@@ -102,7 +102,7 @@ function = 12
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
uniform vec4 albedo : source_color;
uniform float value;
@@ -253,7 +253,6 @@ void fragment() {
}
"
graph_offset = Vector2(652.664, 119.317)
flags/unshaded = true
nodes/fragment/0/position = Vector2(1800, -40)
nodes/fragment/2/node = SubResource("3")
-1
View File
@@ -73,4 +73,3 @@ func _get_configuration_warnings() -> PackedStringArray:
# Return warnings
return warnings
@@ -63,7 +63,7 @@ condition = 1
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
uniform vec4 bar_color : source_color;
uniform sampler2D bar_texture : source_color;
@@ -150,7 +150,6 @@ void fragment() {
}
"
graph_offset = Vector2(-744.269, 307.118)
flags/unshaded = true
nodes/fragment/0/position = Vector2(1220, 440)
nodes/fragment/3/node = SubResource("10")