; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="GodotVR"
run/main_scene="res://game/main.tscn"
config/features=PackedStringArray("4.5")
config/icon="res://icon.png"

[autoload]

XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
GameState="*res://game/game_state.tscn"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"

[editor_plugins]

enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")

[godot_xr_tools]

input/default_snap_turning=false

[gui]

common/drop_mouse_on_gui_input_disabled=true

[layer_names]

3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"

[physics]

3d/solver/contact_max_allowed_penetration=0.001

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"

[xr]

openxr/enabled=true
openxr/default_action_map="uid://dsy7663pl3py3"
shaders/enabled=true
