# Change history for the Godot OpenXR loaders asset

## 2.0.4
- Fix misc crash when reloading project on Godot 4.3
- Fix issue with only the first permission being requested

## 2.0.3
- Migrate the export scripts from gdscript to C++ via gdextension
- Manually request eye tracking permission if it's included in the app manifest
- Change how singletons are accessed
- Fix the plugin version for the export plugins
- Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container

## 2.0.0
- Update to the new Godot 4.2 Android plugin packaging format
- Update the plugin to Godot v2 Android plugin
- Update to the Godot 4.2 Android library
- Add warning when multiple loaders are selected
- Add configs for the OpenXR Eye gaze interaction extension
- Add the ability to customize supported Meta devices
- Add support for Quest 3 devices
- Update the directory structure for the v2 plugin
- Update Meta OpenXR mobile SDK to version 57
- Update the java version to 17
- Rename the plugin to 'Godot OpenXR Vendors'
- Add godot-cpp dependency
- Add OpenXR 1.0.30 headers
- Add support for the Meta scene capture API (Donated by [Migeran](https://migeran.com))

## 1.1.0
- Update Meta OpenXR loader to version 54
- Update PICO OpenXR loader to version 2.2.0
- Bump dependencies versions to match the latest Godot 4.x stable version (v4.0.3)

## 1.0.0
- First version
- Added support for Meta Quest loader
- Added support for Pico loader
- Added support for Khronos loader (Magic Leap 2, HTC, etc.)
- Added support for Lynx loader
- Add logic to automatically publish the Godot OpenXR loaders libraries to mavencentral on release
