GodotShade/SurfaceNetsWorld/generate_mesh.tres
2026-02-13 21:18:12 +01:00

12 lines
498 B
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[gd_resource type="VisualShader" format=3 uid="uid://bose286qacwdl"]
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_sxi40"]
constant = Color(0.30202293, 0.6060653, 0.9109474, 1)
[resource]
nodes/vertex/0/position = Vector2(360, 220)
nodes/fragment/0/position = Vector2(660, 140)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_sxi40")
nodes/fragment/2/position = Vector2(260, 220)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)