GodotShade/generate_mesh.tres
2025-12-05 11:18:12 +01:00

29 lines
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[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bose286qacwdl"]
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_sxi40"]
constant = Color(0.30202293, 0.6060653, 0.9109474, 1)
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
void fragment() {
// ColorConstant:2
vec4 n_out2p0 = vec4(0.302023, 0.606065, 0.910947, 1.000000);
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
}
"
nodes/vertex/0/position = Vector2(360, 220)
nodes/fragment/0/position = Vector2(660, 140)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_sxi40")
nodes/fragment/2/position = Vector2(260, 220)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)