2025-12-07 02:00:30 +01:00

30 lines
688 B
GDScript

@tool
extends Node2D
var destroy = false
var last_key = ""
var sound = true
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var timer: Timer = $Timer
@onready var label: Label = $Label
func _ready():
if sound:
audio_stream_player.play()
animated_sprite_2d.frame = 0
animated_sprite_2d.play("default")
animation_player.play("default")
timer.start()
label.text = last_key
label.modulate = Color(randf_range(0,2), randf_range(0,2), randf_range(0,2))
func _on_Timer_timeout():
if destroy:
queue_free()