GodotShade/chunk.tscn
Guillaume Vern a342f96089 init project
2025-10-07 16:20:44 +02:00

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[gd_scene load_steps=3 format=3 uid="uid://da568t2u1olhb"]
[ext_resource type="Material" uid="uid://d2eg0eaiyrt6p" path="res://grass/grass_material.tres" id="1_eat54"]
[ext_resource type="Script" uid="uid://civdn1k6g4dhy" path="res://chunk.gd" id="1_kdh3y"]
[node name="Chunk" type="MeshInstance3D"]
material_override = ExtResource("1_eat54")
script = ExtResource("1_kdh3y")
backface_culling = true
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]