GodotShade/smooth_world.tscn
Guillaume Vern 34faf804a5 before 4.6
2026-02-11 21:26:07 +01:00

23 lines
735 B
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[gd_scene load_steps=4 format=3 uid="uid://llggsd0qmn4p"]
[ext_resource type="Script" uid="uid://bdfq22we54eul" path="res://smooth_world.gd" id="1_4h467"]
[ext_resource type="Shader" uid="uid://bose286qacwdl" path="res://generate_mesh.tres" id="2_an62b"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iutkt"]
render_priority = 0
shader = ExtResource("2_an62b")
[node name="SmoothWorld" type="Node3D"]
script = ExtResource("1_4h467")
RADIUS = 18.524
regenerate_mesh = null
world_size = 30
show_sample_points = null
show_surface_points = null
show_surface = null
do_the_thing = null
clear_the_thing = null
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("ShaderMaterial_iutkt")