GodotShade/signals_service.gd

14 lines
357 B
GDScript

extends Node
signal add_matter(position: Vector3, size: float)
signal regenerate_mesh_sig(position: Vector3i)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass