extends Node3D @export var chunk_size = 16 @export var world_size = 6 @export var threshold = 0.2 var chunk_scene = preload("res://SurfaceNetsWorld/chunk.tscn") var ComputeSdf = preload("res://SurfaceNetsWorld/compute_samples.gd") var gpu_sdf # Called when the node enters the scene tree for the first time. func _ready() -> void: gpu_sdf = ComputeSdf.new() gpu_sdf.create_device(chunk_size) for x in range(world_size): for y in range(world_size): for z in range(world_size): var chunk: Node = chunk_scene.instantiate() chunk.chunk_size = chunk_size chunk.threshold = threshold chunk.position = Vector3(x * chunk_size, y * chunk_size, z * chunk_size) chunk.generate_chunk(gpu_sdf) await Engine.get_main_loop().process_frame add_child(chunk) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass