extends CollisionShape3D func _ready(): print("loading heightmap...") var heightmap_texture = ResourceLoader.load("res://Rolling Hills Height Map 1k/Rolling Hills Height Map.png") var heightmap_image = heightmap_texture.get_image() heightmap_image.convert(Image.FORMAT_RF) shape = HeightMapShape3D.new() var height_min = 0.0 var height_max = 100.0 shape.update_map_data_from_image(heightmap_image, height_min, height_max)