[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bose286qacwdl"] [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_sxi40"] constant = Color(0.30202293, 0.6060653, 0.9109474, 1) [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx; void fragment() { // ColorConstant:2 vec4 n_out2p0 = vec4(0.302023, 0.606065, 0.910947, 1.000000); // Output:0 ALBEDO = vec3(n_out2p0.xyz); } " nodes/vertex/0/position = Vector2(360, 220) nodes/fragment/0/position = Vector2(660, 140) nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_sxi40") nodes/fragment/2/position = Vector2(260, 220) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)